PC/Mobile Take a look on the developing of Wild Terra 2: New Lands.


Free week for everyone as part of the Autumn Steam Festival from October 7th, 10AM PST to October 13th, 10AM PST.
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Wild Terra 2 Online on Steam.

The new testing phase has already begun!
Steam Early Access launch in December 2020!
 
December 16 - Wild Terra 2 will be released on Steam Early Access!

Until release, developers plan to add Guilds, update chat, add a new dungeon, durability and repair of items, a map, as well as the rest of the promised rewards for all those who bought a pack and supported the development of the game. Also pay a lot of attention to finalizing the balance and everything that has already been added to the game.

Wild Terra 2: New Lands - Official site of the popular MMO sandbox RPG with survival, craft. 2020

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Answers to frequently asked questions about wipes, testing, packs and rewards
 
Update 2.0.250. Guilds, cloaks, German and Spanish translations

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Update 2.0.250

- Spanish and German translations added.
- You can now create and manage a Guild. You can create a guild at the Librarian in the central city. In the guild window, an invitation and exclusion from the guild, assignment of ranks with different levels of permissions (Veterans can invite other members, and Officers can demote, upgrade, and kick members) and displaying online members. Also, you can quickly invite a member of the guild to the group and write a private message.
- Added Guild chat channel.
- Added reward cloaks for Conqueror and Hero pack owners.
- Added the One ring for Hero pack owners.
To receive new rewards, you must re-enter your key in the game.

- Fixed a bug due to which a pet could not be renamed.

If you want to help with the translation of the game, please write to support@wildterra2.com
 
Update 2.0.250. Guilds, cloaks, German and Spanish translations

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Update 2.0.250

- Spanish and German translations added.
- You can now create and manage a Guild. You can create a guild at the Librarian in the central city. In the guild window, an invitation and exclusion from the guild, assignment of ranks with different levels of permissions (Veterans can invite other members, and Officers can demote, upgrade, and kick members) and displaying online members. Also, you can quickly invite a member of the guild to the group and write a private message.
- Added Guild chat channel.
- Added reward cloaks for Conqueror and Hero pack owners.
- Added the One ring for Hero pack owners.
To receive new rewards, you must re-enter your key in the game.

- Fixed a bug due to which a pet could not be renamed.

If you want to help with the translation of the game, please write to support@wildterra2.com
Some great updates there. Fantastic work so far. How's beta going?
 
Some great updates there. Fantastic work so far. How's beta going?
The beta is going great! we receive a lot of feedback everyday on discord and we improve it according to the experiences of our players

Wild Terra 2 Early Access release on Steam Postponed to 28th January 2021

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Thanks to everyone who supports us! Thanks to you, a lot has already been added and corrected. We want to maximize the quality of the game before the Early Access release, and this will require a number of changes and bug fixes. Also, we will add a lot of new content!

The updated roadmap can be viewed on our public suggestions board.
As implementation progresses, sometimes we have to change what has been done. And although we try to adhere to the stated deadlines, quality is more important to us. Other changes from the previous version of the roadmap will be added later.

The wipe before the next round of testing will take place on December 14th. During the wipe, we will improve the game balance, adjust rates and some prices in game currency. This wipe and new testing phase will help make WT2 even better!

The last wipe - January 26th, 48h before Early Access launch. Pack owners will be able to start playing at that time, and others will be able to join on Jan. 28th by purchasing the game on Steam.

Details on our Steam community group.

Major Update 2.0.251

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We launched a test server to debug major changes, added the ability to assign residents, Hero rewards, new sounds and music, and many other improvements and fixes. The game is now also available in Polish and French.

Purchase a pack and start playing in closed testing

More details about test server: https://discord.gg/PF7Uc5xVr9
New high-level dungeon already available on the test server.

Changelog. Major Update 2.0.251
The game is now available in Polish and French! Many thanks to everyone who contributed to the translation of the game.

What's new:
- Added the ability to designate players as "residents" on your territory. A player can be a resident of only one dominium (his own, or another player). If you are a resident outside of your territory, you will also have access to a personal warehouse in the dominium, and a pointer to the house will be displayed.
We want to make it possible to live comfortably with a friend on the same territory. Later, a restriction on the number of residents will be added, it will be possible to use the help of a friend during construction and crafting. We will closely monitor post-implementation feedback to ensure that balances and limits are properly adjusted.
- Hero owners can now build unique towers and statues. Some time after the update, you will need to re-enter the reward key to unlock new recipes.
- Now, when leaving the dungeon, the player is invulnerable for 15 seconds, or until he starts to move or do something.
- Disabled flowers and other small decorative bushes. We'll add them later in the form of harvested herbs used in crafting items, consumables, and food.
- Slightly improved the visibility of harvested herbs and berries.
- Now, if the food has effects, then it can be eaten even if the satiety is full.
- Now slows from equipment (for example, from a backpack) do not apply when using mounts.
- Now, when interacting with an NPC, the character is automatically dismounted.
- Skeletons are now immune to bleeding and poisoning.
- Added the ability to sort items in closets.
- Added the ability to build stone walls 1 cell wide.
- Added city and bridges to the minimap.

Balance
- Significantly increased the upper tensile durability for most weapons, tools, shields, and armor made of bronze.
- Now the durability of the weapon from triggered parries is reduced by only 1 point, and the durability of armor and shield is reduced by 25% instead of 33% of the absorbed or blocked damage.
- Reduced skill requirements for crafting bronze and leather armor.
- It will now be possible to create improved versions of reward helmets and rings so that they lag less behind their counterparts created in the game.
- Now, if an ability is interrupted before using it with a stun, then you have to wait for the cooldown of this ability. - Affects both animals and monsters, as well as players and their pets.
- Significantly increased the throw time for all mountain warriors.
- Fixed a bug due to which the damage from some abilities was calculated incorrectly, ignoring protective effects and bonuses.
- The movement speed reduction when equipping backpacks is now 20% instead of 30%.

Quests
- Now the quest to build a structure will be considered completed if you have already built such a building in your dominium zone. Unpacking buildings also counts towards quests.
- Increased the chance of a root crop spawning on the starting island, now it also spawns in an abandoned village.
- Fixed a bug due to which the identification of several items in the same stack was not taken into account in the quest and the amount of experience gained.
- Fixed a bug due to which items received as a reward for quests were given with zero durability.

Sounds and Music:
- Added skeletons sound fx.
- Added dwarfs sound fx.
- Added music in the Church.
- Added music in the Cave.
- Improved the sounds of taking damage to the character.
- Decreased the volume for the sound effects of failure and chopping down a tree.

Other fixes:
- Fixed jerks in the movement of animals and monsters.
- Fixed a bug due to which rewards could be transferred through the trade window.
- Fixed a bug due to which the character turned downside if the abilities on the panel are clicked with the mouse.
- Fixed a bug due to which reward helmets were issued with zero durability.
- Fixed a bug due to which officers could not demote and increase the rank of other guild members.
- Fixed a bug due to which the character could remain on the mount when unpacking buildings from the dominium.
- Fixed errors that occurred when creating a new character, if the name is already taken. Character creation error messages are now localized.
- Fixed a bug due to which, after creating 5 characters, a situation could arise when the server began to disconnect when trying to connect to it.
- Fixed a bug due to which campfires and beds could be moved or unpacked outside the dominium so that their owner did not reset and the disappearance timer did not appear.
- Fixed a bug due to which the check for satiety on food only occurred after the timer expired.
- Fixed a bug due to which when repairing one item from the vendor, it did not disappear in the repair list.
- Fixed a localization error made by translators, due to which an error with quests appeared in the German version of the game.
- Improved visual display of iron ore.
- Reduced the darkening effect around the corners.
- Small animals no longer move the character.

Thanks so much for reading and comments! ^^
 
Major Update 2.0.255. Winter, new dungeon and town halls!

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A new dungeon is already available! Now Dominiums occupy only 1 square, added Town Halls, villas and statues. Snow has fallen in the world of Wild Terra 2, many bugs have been fixed and some improvements have been added.

You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall.

Purchase a pack and start playing on closed testing
Town Halls and Dominiums
- Now dominiums occupy only 1 square in the center of the territory and are used to manage the territory. You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall.
- Added a new type of building the Town Hall. This building is used for access to the personal warehouse as well as the management of residents. The better the Town Hall, the more people can live on your territory, and more storage cells are available.

Rewards
To unlock new recipes, you must re-enter the reward key some time after the update.
- Added recipes for villas (town halls) for owners of the Hero and the Prosperous Merchant packs, as well as the Great Tower for Kings. The inner part of the Town Hall and the wine cellar will be added later.
- Added recipes for dragon statues for Heroes and Kings.

New dungeon
- Added a large dungeon with monsters, bosses, new rewards and mechanics. Please note that this dungeon is for high level players.
Many thanks to everyone who helped test the new dungeon!

General improvements
- Improved optimization when snow falls. The initial season on the server will be winter for some time.
- Added sound effects for the Master of the Mountains.
- Improved initial quests, taking into account the separation of the Town Hall and Dominium.
- More branches now fall from trees on the starting island and birches.
- Simplified fox taming so that the initial quest to tame it on the island does not take so long.
- Now the success rate for loot and recipes is displayed even if the tool is not yet equipped. The best tool in the inventory is taken into account, which will be used when automatically equipping.
- Slightly increased the distance at which objects of the world appear when the character moves, to avoid situations where they appear suddenly.
 
Wild Terra 2 Online will be launched on Jan 28th 2021.

Update 2.0.260. Chat redesign, Feudal lords and Peons

The wipe before Early Access release will take place on January 26 at 9:00 am PST.

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Changelog. Update 2.0.260

Added Italian and Japanese languages. Thanks to everyone who helps translate the game!

Completely redesigned Chat

- Chat channels are now tabbed. You can choose to display all messages at once, or messages from a specific channel, for example, "Trade".
- Now in the drop-down list, you can choose which channel your message will be sent to.
- Now you can scale the chat window, move it, or completely hide it, leaving only the icon.
- Added display of notifications about new messages. For example, if the active tab is currently "Private", then when new messages appear in the "Group" or "Guild" channel, you will see a notification next to the tab icon.

We will continue to improve chat, with new features coming in the future, such as “Show Item in Chat”.

Feudal lords and Peons

- Now, when creating a character, you will be offered a choice of origin: create a Feudal lord, or a Peon. (All current characters will automatically become Feudal Lords).

Feudal Lord
- May have land for buildings (i.e. own the Dominium)...
- He starts on the Starting Island, after completing tutorial quests, he will go to the continent with a base set of resources, buildings, and money.
- You can have no more than 1 feudal lord on your account.

Peon
- Can not have their own land.
- Starts on a continent with no money or resources (skips starting quests).
- You will need to become a resident of the feudal lord (you can settle on your Feudal Lord land).

Other changes and improvements
- Added a helmet for the Builder pack. To receive it - enter your Builder rewards key.
- Now, as a reward for completing many quests, money is given, so after sailing from the Starting Island, a good initial capital is already being collected.
- Now you will see a pointer on the direction your ship (which is being built for sailing to the Continent).

Help us translate the game into your native language!

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We need your help! We are not looking for professional translators. If you want to help, understand English, and are a native speaker of any of the languages not yet added to the game - please write to us at support@wildterra2.com (Please indicate the language in the subject line.) You can see the current readiness of translations on the screenshot.
 
Wild Terra 2 is now available on Steam Early Access!


Many thanks to everyone who helps the development of the game and supports us! We are delighted that Wild Terra 2 has such a great community! Thanks to you, the game has been translated into 12 languages already at the launch of Early Access.

Currently running servers:
- NA-West NEW!
- NA-East
- Europe #1
- Europe #2
- South America
- Asia Pacific
- Australia

Nuestro sitio: Wild Terra 2: New Lands - Official site of the popular MMO sandbox RPG with survival, craft. 2020

Why Early Access?
In our game, you, together with other players, create your own medieval world: from the first tools to a full-fledged life, economy, and guilds. In a game with such mechanics, you are given a key role, and for the full development of the project, we need a dialogue with you. By providing early access, we hope to receive feedback and suggestions to adjust the development of the game early on. We consider all ideas and select from them the most suitable and liked ones.

How is the full version planned to differ from the Early Access version?While Wild Terra 2 will be in Early Access, we will be expanding the possibilities of the game with every update. It isn't easy to list everything that we have planned for the release, but the most important thing is worth noting:
- A new continent every season! With its own biomes, rules, inhabitants, dungeons, resources and rewards.
- Improvement and content for Farming. Many new cultures, weather and seasons influences.
- Livestock breeding and selection.
- Even more elements for building houses, creating furniture and decor.
- Special activities for solo players.
- Skills Cartography, Witchcraft, Bard.
- Improved combat system with even more variety of equipment, skills and roles.
- New types of weapons and skills for using them: Crossbows, Two-handed, Polearms, Weapons in both hands, Throwing bombs, Staffs and Musical instruments.
- Castle sieges and PvP tournaments.
- Development of guilds. Special dungeons with activities, bosses and rewards. Guild Wars.

In addition to everything planned, the game will be expanded with a considerable number of aspects proposed by the community. This is the goal of Early Access!

What is the current state of the Early Access version?Many of our plans and player suggestions have already been implemented in Wild Terra 2. Together with you, we will refine the game, make it better and more diverse with each update. Despite the team's small size, we plan to delight you with new updates 2-3 times a month. The game is continuously being filled with something new, improve, and the found shortcomings are eliminated.

A large number of essential features have already been added to Wild Terra 2, which will only increase over time:Survival in a huge world.

- Hunting, resource mining and finding godsends.
- Crafts: Blacksmithing, Mining, Leatherworking and Pottery, Carpentry, Farming, Cooking and many others.
- Lots of realistic production processes.
- Trade with other players and non-player characters.
- Taming animals and pumping pets.Free construction of multi-level buildings.
- Improvement of home and personal property.
- Completing various quests.
- Dungeon exploration for groups or lone players.
- Boss battles for valuable rewards.

How are you planning on involving the Community in your development process?
Our Discord channel contains the largest part of the active community of the game.Any of the players can suggest adding something new or, on the contrary, removing and reworking the existing one. You can discuss your ideas with other players on Discord and us.

Join the Wild Terra 2 Discord Server!

Also, the community actively contributes to finding and fixing bugs in the game.Public board with a list of found and fixed bugs: Trello

The community of players fills the wiki with knowledge about Wild Terra 2, helping newcomers navigate the game more quickly, organizing all the information available, and making it easier to work with it.Wild Terra 2 official wiki

Wild Terra 2 Wiki
 
Some innovative features:

- Isometric rotative camera
- It will allowe you to look into different directions and to have a better view to appreciate the environment.
- Freedrom for bulding constructions and design - Extend your territory, design your home as you wish with different model options, add more floors, decorate and fit your crafting buildings.

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- Huge selection of crafts and professions. Become the best blacksmith, fisherman, doctor, alchemist, sailor, builder, tanner, weaver, merchant, farmer, carpenter, cartographer, hunter and anything.

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- Auction House. - Auction has been added to the game. To access it, you need to build the Auction House. List goods for sale, place bids, buy things even from other servers! - Available search and sorting by various filters (quality, item type, etc.).

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-Raids and sieges - Join groups and create clans. Siege of medieval castles, hunting for huge bosses around the world and adventures in dungeons.

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Dungeons Difficulty levels:
- Before entering any dungeon, you can now choose one of five difficulty levelsb (Easy to Nightmare). While more difficult it gets, better rewards you get.

Dungeons for solo players:
- Resource Mines.
Randomly generated dungeons for iron mining. Here you can meet new opponents: Infected Bat, Cave Spider, Insidious Kobold. The entrance is always located in one place.
- Mysterious hideout. A randomly generated dungeon, the entrance to which can be found at random locations on the Continent. Godsends, scraps, bosses and treasures are a real adventure!

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Seaport
Port city In the northeast of the main continent - the starting point for all travelers to new lands. Here you can buy or build your own ship, find merchants, repairmen, and captains of various ships.

Ships
There are three ways to travel to a new continent:
- build or buy your own ship,
- find a place on a ship of other players (negotiate or buy),
- purchase a ticket for the ship from one of the captains (NPC).

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The ships will be of different tiers - this will determine the number of seats on board, as well as the carrying capacity. The maximum number of seats on a ship is limited by the size of the group. You will be able to climb aboard and walk around the ship, adjust the color of the sails, and do other customization.

Loot transportation
It is better to get a ship with the maximum carrying capacity, as this will determine the number of supplies that you can take with you, as well as the amount of loot that you can bring from a new land for use or sale on the main continent.

Plague Island and seasons

Developers plan to add new seasonal continents every 3-4 months. Uncharted territories with new inhabitants, changes in the rules of the game (for example, loss of items upon death, new types of damage, etc.), a campaign with a number of quests, a dungeon, as well as new resources, items, and rewards await you! We plan to keep these continents in the game forever.

Access to seasonal continents will be free! You will be able to complete the main quests and pick up rewards for this, get new resources and items. If you wish, you can purchase a Battle Pass - you will unlock additional quests and the opportunity to receive unique cosmetic rewards (mounts, pets, home and territory decor, cloaks, frames, titles, etc.). The Battle Pass is only available for a limited time and will change with the launch of a new continent (regular quests and rewards can be received without time limits).

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Join discord to chat with Devs and other playes. Can find me there as Aszedia (Mod).

See more details of the development on the game and be part of our great community who is always willing to help.
Join the Wild Terra 2 Discord Server!

More details on Steam group.

Steam Community :: Wild Terra 2: New Lands

Take a look to the game, It is thought to be a vast world in the near future with many activities and things to discover. Thanks for reading.
 
nice updates.
Thanks so much! ^^
The game has its critics, but even thanks to our players it is improving a lot and there has been a great advance in development from the beginning. When there was only a small starting island. :yum:
Plague Island. Release date

Friends! A BIG and important update is coming. The Plague Island, the first of the seasonal continent will be added on October 14th!

This next big update will bring many changes and new content with new enemies, more minerals, resources, new objects to craft and new zones to explore.

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Morbium (Ore of the Dead) - a valuable resource with which you can endow your blade or armor plates with special properties. Equipped with morbium, you can defeat even the most powerful critters on Plague Island. You will also need this equipment on the main continent to become stronger in PvE and PvP battles.

In this territory you will find a new mineral: Morbium, with which you can create new weapons and, in addition to this a lot of new minerals will be added.
Use new materials to create improved production buildings, storages, and gloomy decorations for your territory. Craft new ingredients, medicines, and equipment. Get unique pets and mounts!

New zones:

- Explore the Dark Forest
- Marshlands,
- The Plague City, with its maze of streets and large abandoned houses, many decayed corpses, and dangerous inhabitants.
- Infected Bog and a new dungeon.

Join us and be part of this great game in development with amazing features and things to discover.
 
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It's been a while since last updates, but now its time to bring you up to date with the latest advances in Wild Terra 2 Online.

Plague Isle is now available for exploration, now you can explore new territories, get valuable resources, fighting a lot of new monsters.

Expeditions:
- Added a Port City to the northeast of the Continent. You need to build a ship to sail to the Plague Isle, and from the Port City and further, we can sail to different destinations to new lands.
- Recipes for building ships of three tiers. Ships differ in cargo and player capacity.

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Explore the Plague Isle

- Doomed Village, Dark Forest, Viscous marshlands, and Plague City awaits you.
- Across the island, the effect of Acrid Air is active: you cannot use mounts from other continents, and the corpses of players and thrown objects quickly decompose. In some territories, there are other effects, we recommend paying attention to it, the island is very dangerous.
- Added diseases and infection mechanics and the ability to bring plague to the Main Continent has been enabled. Be careful if you get sick or you could bring diseases from Plague Isle to the Main continent.
- Added a new type of damage and protection from it.
- More than 15 new monsters.
- Production chains, new materials obtained by mining and crafting for most professions.
- New sets of armor from Morbium metal and Leprous skin, as well as weapons of all types.
- Improved versions of warehouses and other buildings you can build from the materials of the Plague Isle.

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What's new:

- New solo randomly-generated dungeon. The entrance to it can be found in the Dark Forest and Swamp Marsh.
- New tameable pets: black wolf, bat (can be found chopping trees on Plague Island), as well as three types of spiders.
- Godsends can now be found in locations on Plague Island.
- Large trees, deposits and monsters can be found in the Dark Forest and Swamp Marsh.


NEW TRHOWING WEAPON: GRANADES

Throwing grenades (7 types with different effects), in buildings you can now see the recipes and fuel available for this, also added new ingredients, recipes and buildings.

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- Daily quests. Boards with daily quests and requests from local residents will be installed on the main continent near the tavern, in the central city, and near the mountain region (separated by difficulty level), as well as in the village of survivors on Plague Island. Choose your favorite tasks, skip the rest, and the locals will definitely reward you!
- New abilities for Swords, Axe, Maces, and Farming skills.

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For the coming update.:

º Animal breeding.
º A complete change to the beginning of the game. The game will have a new plotline, the story and tasks will be presented through characters, new locations and updated quest chains will be added. Improvements and fixes related to balance, dungeons, bonuses, various quality of life improvements.
 

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A new skill Animal Husbandry has been added, as well as related buildings, animals, and resources.

In Iteria, added 15 new leader-animals and monsters.

Animal husbandry:
- A new skill Animal Husbandry has been added to the game, necessary for breeding livestock, pets and obtaining resources from it.
- Added animals: Chicken, Rabbit, Pig and Cow, as well as their stages of growing up.
- Added buildings for animal husbandry: Incubator, Chicken Coop, Rabbit Coop, Pigsty and Cowshed.
- Added animals: Chicken, Rabbit, Pig and Cow, as well as their stages of growing up.
- Added buildings for animal husbandry: Incubator, Chicken Coop, Rabbit Coop, Pigsty and Cowshed.
- Depending on the gender of the animals and food, leaving the animal in it coop, you can get either a cub or resources.


Official discord channel:
Join the Wild Terra 2 Discord Server!

More detailed info of the update:
Steam :: Wild Terra 2: New Lands :: Major Update 2.1.309. Animal husbandry, 15 new mobs, combat balance and more
 
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New opening story

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- Added an introductory part of the tutorial. This is a small plot story about how a character gets to Elion. (Tutorial on Elion is still in the process of being revised and will be updated later).

Mining camp:
- Added a small settlement in Iteria - a mining camp. You can interact with the inhabitants of the settlement for new quests (regular and daily) and trade.
- A separate quest chain has been added (starts at the blacksmith in Hartfurt), after completing which daily quests in the camp will be available.
- Added over 20 new daily quests for miners. - Added 2 types of unique mining food.
New opening story
 
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Wild Terra 2 New LAnds Will be released on november 10th with new fresh servers.

Join Discord!

Watch the new release trailer here and learn what you can do in this great MMO.
 
Major Update 2.2.332. Christmas and New Year in Wild Terra 2!

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Strange rabbits and mysterious portals with bells have appeared all over Iteria. What is going on?

In the mountain gorge of the Winter Forest, the warlock Krampus and his demented elves decided to create bewitched toys - Black Rabbits (a symbol of 2023), the toys were supposed to reincarnate alive, steal Christmas gifts and naughty kids. The experiment was not entirely successful, most of the rabbits turned out to be white, some of them mutated (some of them many times), the toys refused to listen to their leader, but the warlock did not give up.

Krampus created portals throughout Iteria and sent rabbits to steal gifts and naughty children. The hermit Ragnara saw a portal in the forest, the elves of Krampus and his rabbits, and guessed everything. She told the residents of Hartfurt and they decided to teach Krampus a lesson by hiding branches, stones and other things that they didn’t really need under the guise of gifts. Therefore, stolen gifts can be anything!

Christmas event in Wild Terra 2!
It will be held from December 15 to January 10.


Winter Forest dungeon and new monsters
- Portals to the Krampus Winter Forest and Evil White Rabbits appear throughout Iteria.
- When skinning Evil rabbits, a Black Rabbit may appear, from which you can get Christmas balls and other holiday items. Black rabbits can have several stages, the further - the better the reward! Be careful, they can attack.
- Added a rideable Black Rabbit (can be used on the Plague Island).
- Demented elves can be found in the Winter Forest, as well as cutting down spruces and pines, bushes and stumps, as well as trees of the Plague Island.

Christmas rewards and buildings
- Added Lost Gifts. Contain one random item (including resources, equipment, consumables, and more). If it's a quality item, then the quality will be 150!
- Added Gingerbread Man (+500 Inspiration) and Baked Cinnamon Apple (+5000 Inspiration). Can be found in loot.
- Added building a Festive table. Use with a Festive Dish to gain beneficial effects and replenish satiety.
- Added building a Christmas tree. Next to it, you can create Christmas items with useful bonuses.
- Brew candies and combine them into a sweet cane, create gifts, drink champagne and play snowballs!
- During the event, you can also get a festive cloak and a Santa hat.
Ingredients for Christmas items can be found almost everywhere (godsends, chests, bosses, monster corpses).

 
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