The Legend Of Heroes: Trails Into Reverie

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Started on this game. While I love that they added a new difficulty level above nightmare like I wanted, I am quite tired of the story already. I get having a shared universe but at this point they needed to start a new plotline with new characters. There's far too many characters for anyone to remember or care about anymore and you need to play 9 previous games to fully grasp the story.
 
Started on this game. While I love that they added a new difficulty level above nightmare like I wanted, I am quite tired of the story already. I get having a shared universe but at this point they needed to start a new plotline with new characters. There's far too many characters for anyone to remember or care about anymore and you need to play 9 previous games to fully grasp the story.

Why beyond nightmare? :surpise:
 
Started on this game. While I love that they added a new difficulty level above nightmare like I wanted, I am quite tired of the story already. I get having a shared universe but at this point they needed to start a new plotline with new characters. There's far too many characters for anyone to remember or care about anymore and you need to play 9 previous games to fully grasp the story.
The next Trails is focusing on completely new characters and story arc.
 
Why beyond nightmare? :surpise:

Cuz cold steel 4 was too easy on nightmare and made the game boring because close battles that test my skill are the reason I fell in love with the serries and since CS3 I wasn't getting that as much after I discovered a OP build. Unfortunately this game seems way harder and I am getting stuck on the claire/matteus fight. The dude one shots my entire team with one of his attacks.
The next Trails is focusing on completely new characters and story arc.
Outside of Erebonia too I hope.
 
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Outside of Erebonia too I hope.
In Calvard, western Zemuria.

Trails Of Black I, Kondo already said Localization is coming ASAP.
 
In Calvard, western Zemuria.

Trails Of Black I, Kondo already said Localization is coming ASAP.

Nah this is just another storyline that will start off separate then merge with the main one eventually like CS did after 3.
 
Nah this is just another storyline that will start off separate then merge with the main one eventually like CS did after 3.
Nah Kondo Already said it won't, Crossbell and Erebonia arcs are done/complete, and there is already a second trails Of Black game. It's indeed different storywise, and won't merge with the current trails game. It's a new story with new characters focus. and third game is already in development. And after the third Trails Of Black Game they will make games about the other Regions.
 
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read another Kondo Interview:

Push Square: Kondo-san, it's been almost a year since our last interview with you, before the release of Trails from Zero in the West. What has Falcom been up to since then?

Toshihiro Kondo, Nihon Falcom President:
Since then, in terms of the Trails series, we worked on the sequel to Kuro no Kiseki. On the Ys front, we have just reached a critical point in the development of Ys X. Additionally, we have begun work on another new game.

Can you tell us about how Falcom has evolved over recent years? For example, has the increased popularity of the Trails series changed the way the company operates?

Amongst Falcom titles, games in the Trails series have the most amount of data that needs to be created. In order to get everything created, I have to constantly remind staff members to keep the schedule in mind. Consequently, the main staff members get very busy, so they have less time to think up new ideas. Taking all this into account, we have been working on improving development efficiency, as well as how to best arrange staff and grow their talents.

What are Falcom's goals for the near future?


For the immediate future, the most important thing is to make sure that Ys X, which is the series’ 35th anniversary title, is a rousing success. It’s also the tenth entry in the series, so there’s that aspect as well. Beyond that, we want to show fans something brand new that isn’t in either the Ys or Trails series. We’re currently working on that.

Now that the two Crossbell games are available in the West, what was it like seeing the positive response from fans and reviewers?


Ten years ago, we never believed that a story-focused JRPG series like Trails would find support in the West. From that perspective, this has been very moving. At the same time, we felt relief knowing that, when these titles are made with care and dedication, there are ardent players not only in Asia but the world over. That fact is a great source of motivation.

Can you tell us more about the three storylines in Reverie, and how they influence the game's flow and structure?

The story does follow a linear timeline, however the three primary main characters, Rean, Lloyd, and C‘s routes can be switched to basically at the player’s discretion as the narrative proceeds. Also, when two of the primary characters get involved in the same event, they won’t always work together; they might find themselves at opposition to the other or even miss each other entirely.

In Trails games up till now, basically, the story is told from the point of view of one main character, however this title allows for the story to be enjoyed from multiple angles, which is a first for the series.

We've read that Reverie has over 50 playable characters, which is impressive. Does Reverie do anything to streamline the process of equipping weapons, armour, and quartz over such a huge cast?

In terms of new features, Trails into Reverie has an extremely useful one in the form of the 'Edit' menu. By pressing left on the d-pad, the player can not only change their party layout, but also each character's equipment loadout or arts automatically. When the player moves on to a new chapter and gets new characters, they can remove all accessories or quartz and then have them automatically re-equipped to the new party in a balanced manner. From there, the player can make finer adjustments as they’d like.

Was it difficult to balance so many playable characters, in terms of combat?

The more playable characters there are, the more indefinite elements increase, so balancing becomes difficult. Actually, one the reasons for the aforementioned 'Trails to Walk' system was so that we could decrease these indefinite elements and better balance the combat. Within that, we still took great care to give the player ample freedom, fine tuning everything, so please look forward to an enjoyable gameplay experience.

Have you made any notable changes to the combat system in Reverie, compared to Cold Steel IV?


One new element is the 'United Front' system. When you destroy certain objects on the field, your Assault Gauge will increase and you can use it to unleash either a party-wide heal, a physical attack, or an Arts attack in combat. Every enemy in battle will be affected and the party will regain a fixed amount of BP, HP, and all status ailments will be cured. Please try this feature out and use it to its fullest.

Additionally, there is a new AT bonus called Zero Craft whereby any Craft will cost Zero CP, so you can use your powerful S-Crafts at that moment. There are times when the enemy can also gain the upper hand, so you might find yourself in a bind, but overall, this makes for some thrilling battles!

We've also read that Reverie has a huge, replayable dungeon called the Reverie Corridor. Can you tell us more about it, and why you decided to include something like this in the game?


The True Reverie Corridor is something that will need to be tackled a bit within the main story, but can freely and repeatedly be explored in-depth on its own later as well. You will be able to include characters in your party who don’t feature in any of the main stories, so you can create you dream team from characters across the series. The reason this place exists is properly explained in the main story.

The reason we added this system to begin with is that with over 50 playable characters in the main stories, not everyone’s favourite gets their time to shine. Therefore, in the True Reverie Corridor, you can use and grow your favourites to your hearts’ content. Of course, there are ample reasons and rewards for venturing into the True Reverie corridor beyond this, so please look forward to it!

Quickfire Questions!​

We asked Kondo-san a series of (admittedly quite stupid) questions regarding the Trails series. Here are his decisive answers...

Push Square:
Who do you think is the best love interest for Rean?

Kondo:
The Cold Steel series started as an RPG that allowed players to experience the life of one person, so we leave that decision to the player. However, personally, I hope that it’s Alisa.

Why isn't Aurelia a romance option in the Cold Steel games?

Possibly because she is so strong, she never lets her guard down for it to happen.

Who's your favourite Trails villain?

It has to be the mysterious McBurn.

How do you come up with character names?

How we choose depends on the situation. There are times we have an idea in mind from the beginning, as well as times when it just comes to us. In any event, we take great care to select names that perfectly fit the characters.

What's your favourite Trails minigame?

Pom Pom Party. However, it does irritate me sometimes.

Who's the coolest member of Class VII?

For me, that would be Jusis.

Which Trails character would you most like to go out drinking with?

That would be Zin because I think he would be the one most likely to be a good listener.
 
More on the trails maid cafe in japan lol
 
I love optimizing my build for each character and getting used to their playstyle and that's why I am getting really annoyed by the constant switching between paths and characters being shuffled constantly.
 
v 1.004 update:
  • Fix to possible rare crash on first autosave
  • Fixes to incorrect Link Abilities
  • Fix to reading clear save from EU region copies of Trails of Cold Steel IV (PlayStation 4 version)
  • Fixes to missing interactions in Intimate Moments
 
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