Zelda series producer Eiji Aonuma revealed today at E3 that players can reach the end goal without experiencing the game's entire storyline.
"Users may not actually get the full story depending on how they play this game and how they strategize and solve puzzles," Aonuma told Polygon, adding that players will be "able to go to the very end goal without revealing why Link woke up the way he did and where he did."
Aonuma also confirmed that players will be given the freedom to take on the final boss immediately after the game's opening sequence, but was careful to point out that he doesn't recommend this approach to those looking for the best experience.
"Anybody who can go straight to the goal without doing anything else," according to Aonuma, is either a "really good gamer" or "somebody that's a little crazy." That being said, he emphasized that completing the game in this manner is "not impossible," as the team "created the game like that" and "might be fun for fans to compete in a challenge for who can clear it first."
"Users may not actually get the full story depending on how they play this game and how they strategize and solve puzzles," Aonuma told Polygon, adding that players will be "able to go to the very end goal without revealing why Link woke up the way he did and where he did."
Aonuma also confirmed that players will be given the freedom to take on the final boss immediately after the game's opening sequence, but was careful to point out that he doesn't recommend this approach to those looking for the best experience.
"Anybody who can go straight to the goal without doing anything else," according to Aonuma, is either a "really good gamer" or "somebody that's a little crazy." That being said, he emphasized that completing the game in this manner is "not impossible," as the team "created the game like that" and "might be fun for fans to compete in a challenge for who can clear it first."