Final Fantasy 7 Remake

Saw bootleg Tifa figures with removable Outfit and Kimono lol

p9RclUp.jpg

TEVCATj.jpg


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Saw some more nice shoolgirl Tifa fanart:
U23hIwd.jpg

4EOGJuK.jpg

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Saw triple Bikini PLOT in one pic fanart lol:
m5Nqd5r.jpg
 
Dynamic Resolution Disabler mod is up on nexusmods. It will prevent the game from using it, if your PC can handle it it's a really useful mod. it will let you enjoy the game at the resolution of your choice without the game overwriting it. Though no PLOT mod yet for Tifa lol
 
Double yuri PLOT Time again lol:
4iwFr8F.jpg
 
Nice little Aerith fanart:
V0LK2tY.jpg
 
I am rather annoyed with the current state of FF 7 remake PC's frame pacing, hopefully this will be fixed soon either with a fan mod or officially. dang it Tifa's PLOT must be 100% smooth ! Currently The Direct X 11 Renderer of the game has better frame pacing than the Direct X 12 Renderer, had to manually force the game to render the game in Direct X 11 instead of 12 since no option to do that from within the game. Digital Foundry is also pissed with this issue, though calling it a mess is an exaggeration, no other issues it's just the frame pacing issues at times, the game runs well enough, no crashes, blue screen or game breaking bugs:

 
Gosh, I should really take the time to play this title, I've heard and seen some great things about it.
Yep you should.

with a new mod installed, Pc version has good frame pacing now using the Direct X 12 renderer , I am happy now. Apparently maxing LOD and effects above the game's max values and limiting fps to 40 instead of 60 or above with RTSS overlay fixes it, weird.

So LEGEND67 LEGEND67 are you going to get the PC version soon?
 
There's a mod that replaces Cloud's Buster Sword with Scarlet lol
64-1639943009-876462703.png
 
Playing around with Lighting, Textures, LOD, and Post Process effects mod, took some pics:

Original:
YfW7p22.png

Modified:
P8xQGgS.png


Original:
dMxcbB8.png


Modified:
1cYEQs5.png



Original:
xwLIROE.png


Modified:
w5kXCtz.png
 
Nice 3d Billboard FF7 Remake advertisement with Red XIII in Tokyo:
 
With the new hook mod, FF7's engine internals are now accessible nice! :

// This list includes the default values that were baked into the EXE - these might get changed by the DefaultEngine.ini etc included with the game, if something seems wrong you can use the dev-console to find the "true" default value.
Code:
AllowAsyncRenderThreadUpdates = 1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates = 1
AllowAsyncRenderThreadUpdatesEditor = 0
AudioThread.AboveNormalPriority = 0
AudioThread.SuspendAudioThread = 0
Canvas.DistanceFieldSmoothness = 4.000000
CauseHitches = 0
Compat.MAX_GPUSKIN_BONES = 256
Compat.UseDXT5NormalMaps = 0
CriticalPathStall.AfterInitViews = 0.000000
CriticalPathStall.ParallelAnimation = 0.000000
CriticalPathStall.TickStartFrame = 0.000000
D3D12.AFRSyncTemporalResources = 1
D3D12.AFRUseFramePacing = 0
D3D12.AdjustRenderQueryTimestamps = 1
D3D12.AdjustTexturePoolSizeBasedOnBudget = 0
D3D12.AsyncDeferredDeletion = 1
D3D12.CommandListBatchingMode = 2
D3D12.EnableGapRecorder = 1
D3D12.GapRecorderUseBlockingCall = 0
D3D12.GlobalViewHeapBlockSize = 2000
D3D12.GlobalViewHeapSize = 500000
D3D12.InsertOuterOcclusionQuery = 0
D3D12.LocalViewHeapSize = 500000
D3D12.MaxSyncCounter = 8
D3D12.MaximumFrameLatency = 3
D3D12.PSO.DiskCache = 0
D3D12.PSO.DriverOptimizedDiskCache = 0
D3D12.PSO.StallWarningThresholdInMs = 100.000000
D3D12.RefreshPercentageBeforePresent = 1.000000
D3D12.StablePowerState = 0
D3D12.SyncRefreshThreshold = 1.050000
D3D12.SyncThreshold = 7
D3D12.SyncWithDWM = 0
D3D12.UseUpdateTexture3DComputeShader = 0
D3D12RHI.FeatureSetLimit = -1
DisableOrphanPins = 0
DumpCopyPropertiesForUnrelatedObjects = 0
End.RuntimeLightModeOnPIE = 0
End.Slate.CacheRenderData = 1
Engine.MinNumOverlapsToUseTMap = 3
Engine.SupressWarningsInOnScreenDisplay = 0
FX.AllowAsyncTick = 1
FX.AllowCulling = 1
FX.AllowGPUParticles = 1
FX.AllowGPUSorting = 1
FX.EarlyScheduleAsync = 0
FX.FreezeGPUSimulation = 0
FX.FreezeParticleSimulation = 0
FX.GPUCollisionDepthBounds = 500.000000
FX.GPUSpawnWarningThreshold = 20000
FX.MaxCPUParticlesPerEmitter = 1000
FX.MaxGPUParticlesSpawnedPerFrame = 1048576
FX.MaxParticleTilePreAllocation = 100
FX.ParticleSlackGPU = 0.020000
FX.TestGPUSort = 0
FX.VisualizeGPUSimulation = 0
FixedBootOrder = /Script/Engine/Default__SoundBase
GPUSort.DebugOffsets = 0
GPUSort.DebugSort = 0
GameplayTags.PrintNetIndiceAssignment = 0
InGamePerformanceTracking.Enabled = 0
InGamePerformanceTracking.HistorySize = 30
LevelSequence.DefaultFixedFrameIntervalPlayback = 0
Localization.HangulTextWrappingMethod = 1
Movement.WallCornerPushback = 0.200000
Movement.WallPushback = 0.200000
Net.LogSkippedRepNotifies = 0
OSS.VoiceLoopback = 0
OpenGL.BindlessTexture = 0
OpenGL.MaxSubDataSize = 262144
OpenGL.RebindTextureBuffers = 0
OpenGL.SkipCompute = 0
OpenGL.UBODirectWrite = 1
OpenGL.UBOPoolSize = 16777216
OpenGL.UseBufferDiscard = 1
OpenGL.UseEmulatedUBs = 0
OpenGL.UseGlClipControlIfAvailable = 1
OpenGL.UseMapBuffer = 0
OpenGL.UseSeparateShaderObjects = 0
OpenGL.UseStagingBuffer = 1
OpenGL.UseVAB = 1
RHI.FeatureSetLimit = -1
RHI.GPUHitchThreshold = 100.000000
RHI.MaxSyncCounter = 8
RHI.MaximumFrameLatency = 3
RHI.RefreshPercentageBeforePresent = 1.000000
RHI.SyncIntervalOgl = 1
RHI.SyncRefreshThreshold = 1.050000
RHI.SyncThreshold = 7
RHI.SyncWithDWM = 0
RHI.TargetRefreshRate = 0
Radio_ChebyshevCubedMultiplier = 5.000000
Radio_ChebyshevMultiplier = 3.000000
Radio_ChebyshevPower = 5.000000
Radio_ChebyshevPowerMultiplier = 2.000000
SQEX.KineDriver.ComputeMode = 1
SQEX.KineDriver.ENABLE = 1
SQEX.KineDriver.ForceDisableDrawn = 0
SQEX.KineDriver.ForceDisableFrustumCulling = 0
SQEX.KineDriver.ForceDisableLOD = 0
SQEX.KineDriver.ForceEnableDrawn = 0
SQEX.KineDriver.ForceEnableFrustumCulling = 0
SQEX.KineDriver.ForceEnableLOD = 0
SQEX.KineDriver.ForceLODScreenSize = 0.000000
SQEX.KineDriver.MultiThreadEnable = 1
ShowFlag.AmbientCubemap =
ShowFlag.AmbientOcclusion =
ShowFlag.AntiAliasing =
ShowFlag.AtmosphericFog =
ShowFlag.AudioRadius =
ShowFlag.BSP =
ShowFlag.BSPSplit =
ShowFlag.BSPTriangles =
ShowFlag.BillboardSprites =
ShowFlag.Bloom =
ShowFlag.Bones =
ShowFlag.Bounds =
ShowFlag.Boxes =
ShowFlag.Brushes =
ShowFlag.BuilderBrush =
ShowFlag.CameraAspectRatioBars =
ShowFlag.CameraFrustums =
ShowFlag.CameraImperfections =
ShowFlag.CameraInterpolation =
ShowFlag.CameraSafeFrames =
ShowFlag.CapsuleShadow =
ShowFlag.CastShadowFieldLights =
ShowFlag.Collision =
ShowFlag.CollisionPawn =
ShowFlag.CollisionVisibility =
ShowFlag.ColorGrading =
ShowFlag.CompositeEditorPrimitives =
ShowFlag.Constraints =
ShowFlag.ContactShadows =
ShowFlag.Cover =
ShowFlag.DebugAI =
ShowFlag.Decals =
ShowFlag.DeferredLighting =
ShowFlag.DepthOfField =
ShowFlag.DiffOverrideMip =
ShowFlag.Diffuse =
ShowFlag.DirectLighting =
ShowFlag.DirectionalLights =
ShowFlag.DistanceCulledPrimitives =
ShowFlag.DistanceFieldAO =
ShowFlag.DistanceFieldGI =
ShowFlag.DynamicShadows =
ShowFlag.Editor =
ShowFlag.EyeAdaptation =
ShowFlag.Fog =
ShowFlag.FoliageOcclusionBounds =
ShowFlag.ForceFeedbackRadius =
ShowFlag.GBufferHints =
ShowFlag.Game =
ShowFlag.GameplayDebug =
ShowFlag.GlobalIllumination =
ShowFlag.Grain =
ShowFlag.Grid =
ShowFlag.HLODColoration =
ShowFlag.HMDDistortion =
ShowFlag.HighResScreenshotMask =
ShowFlag.HitProxies =
ShowFlag.InGameUI =
ShowFlag.IndirectLightingCache =
ShowFlag.InstancedFoliage =
ShowFlag.InstancedGrass =
ShowFlag.InstancedStaticMeshes =
ShowFlag.LOD =
ShowFlag.LODColoration =
ShowFlag.Landscape =
ShowFlag.LargeVertices =
ShowFlag.LensFlares =
ShowFlag.LevelColoration =
ShowFlag.LightComplexity =
ShowFlag.LightErrorIncludeNoShadowLights =
ShowFlag.LightFunctions =
ShowFlag.LightInfluences =
ShowFlag.LightLOD =
ShowFlag.LightMapDensity =
ShowFlag.LightRadius =
ShowFlag.LightShafts =
ShowFlag.Lighting =
ShowFlag.LoadedStreamingTexture =
ShowFlag.MassProperties =
ShowFlag.MaterialTextureScaleAccuracy =
ShowFlag.Materials =
ShowFlag.MediaPlanes =
ShowFlag.MeshEdges =
ShowFlag.MeshNearFarFade =
ShowFlag.MeshUVDensityAccuracy =
ShowFlag.MipStats =
ShowFlag.MipStatsAbsolute =
ShowFlag.ModeWidgets =
ShowFlag.MotionBlur =
ShowFlag.Navigation =
ShowFlag.NoMemoryShadowsIndicator =
ShowFlag.OcclusionCullingDisabled =
ShowFlag.OnScreenDebug =
ShowFlag.OutputMaterialTextureScales =
ShowFlag.OverrideDiffuseAndSpecular =
ShowFlag.Paper2DSprites =
ShowFlag.Particles =
ShowFlag.Pivot =
ShowFlag.PointLights =
ShowFlag.PostProcessMaterial =
ShowFlag.PostProcessing =
ShowFlag.PrecomputedLightVisibility =
ShowFlag.PrecomputedVisibility =
ShowFlag.PrecomputedVisibilityCells =
ShowFlag.PreviewShadowsIndicator =
ShowFlag.PrimitiveDistanceAccuracy =
ShowFlag.PropertyColoration =
ShowFlag.QuadOverdraw =
ShowFlag.ReflectionEnvironment =
ShowFlag.ReflectionOverride =
ShowFlag.Refraction =
ShowFlag.Rendering =
ShowFlag.RequiredTextureResolution =
ShowFlag.RuntimeLightMode =
ShowFlag.SceneColorFringe =
ShowFlag.ScreenPercentage =
ShowFlag.ScreenSpaceAO =
ShowFlag.ScreenSpaceReflections =
ShowFlag.Selection =
ShowFlag.SelectionOutline =
ShowFlag.SeparateTranslucency =
ShowFlag.ShaderComplexity =
ShowFlag.ShaderComplexityWithQuadOverdraw =
ShowFlag.ShadowFrustums =
ShowFlag.ShowFieldLights =
ShowFlag.SkeletalMeshes =
ShowFlag.SkipDeferredRendering =
ShowFlag.SkyLighting =
ShowFlag.Snap =
ShowFlag.Specular =
ShowFlag.Splines =
ShowFlag.SpotLights =
ShowFlag.StaticMeshes =
ShowFlag.StationaryLightOverlap =
ShowFlag.StereoRendering =
ShowFlag.StreamingBounds =
ShowFlag.SubsurfaceScattering =
ShowFlag.TemporalAA =
ShowFlag.Tessellation =
ShowFlag.TestImage =
ShowFlag.TextRender =
ShowFlag.TexturedLightProfiles =
ShowFlag.TiledDeferredLighting =
ShowFlag.TiledDeferredLightingErrorCheckerEnabled =
ShowFlag.Tonemapper =
ShowFlag.Translucency =
ShowFlag.VectorFields =
ShowFlag.VertexColors =
ShowFlag.Vignette =
ShowFlag.VisLog =
ShowFlag.VisibleLightsCount =
ShowFlag.VisualizeAdaptiveDOF =
ShowFlag.VisualizeBloom =
ShowFlag.VisualizeBuffer =
ShowFlag.VisualizeCullingInTiledDeferredLighting =
ShowFlag.VisualizeDOF =
ShowFlag.VisualizeDistanceFieldAO =
ShowFlag.VisualizeDistanceFieldGI =
ShowFlag.VisualizeFogCubemap =
ShowFlag.VisualizeGlobalDistanceField =
ShowFlag.VisualizeHDR =
ShowFlag.VisualizeInvisibleLightsByVisibility =
ShowFlag.VisualizeLPV =
ShowFlag.VisualizeLightCulling =
ShowFlag.VisualizeLightShadowMemory =
ShowFlag.VisualizeLightSurface =
ShowFlag.VisualizeMeshDistanceFields =
ShowFlag.VisualizeMotionBlur =
ShowFlag.VisualizeOutOfBoundsPixels =
ShowFlag.VisualizeReflectionEnvironment =
ShowFlag.VisualizeReflectionEnvironmentMap =
ShowFlag.VisualizeSSR =
ShowFlag.VisualizeSSS =
ShowFlag.VisualizeSenses =
ShowFlag.VisualizeShaderTypeInTiledDeferredLighting =
ShowFlag.VisualizeShadingModels =
ShowFlag.VisualizeSubstance =
ShowFlag.VisualizeVolumetricDirectionalLightShadowing =
ShowFlag.VisualizeVolumetricLightmap =
ShowFlag.VisualizeVolumetricLightmapGuide =
ShowFlag.VisualizeVolumetricLightmapOverride =
ShowFlag.VolumeLightingSamples =
ShowFlag.Volumes =
ShowFlag.VolumetricFog =
ShowFlag.VolumetricLightmap =
ShowFlag.WidgetComponents =
ShowFlag.Wireframe =
Slate.AbsoluteIndices = 0
Slate.AllowBackgroundBlurWidgets = 1
Slate.AllowNumericLabelCrush = 1.000000
Slate.AllowSlateToSleep = 1
Slate.AllowToolTips = 1
Slate.BackgroundBlurDownsample = 1
Slate.BackgroundBlurMaxKernelSize = 255
Slate.CacheRenderData = 1
Slate.DefaultTextFlowDirection = 0
Slate.DefaultTextShapingMethod = 0
Slate.DeferWindowsMessageProcessing = 1
Slate.DrawToVRRenderTarget = 1.000000
Slate.EnableDrawEvents = 0
Slate.Feathering = 0
Slate.ForceBackgroundBlurLowQualityOverride = 0
Slate.GlobalScrollAmount = 32.000000
Slate.NumericLabelWidthCrushStart = 190.000000
Slate.NumericLabelWidthCrushStop = 200.000000
Slate.OutlineFontRenderMethod = 0
Slate.OverrideScissorRect = 1
Slate.PixelSnapRenderTransform = 1
Slate.PreventDuplicateMouseEventsForTouchForWindows7 = 0
Slate.ShowWireFrame = 0
Slate.SkipSecondPrepass = 0
Slate.SleepBufferPostInput = 0.000000
Slate.TargetFrameRateForResponsiveness = 35
Slate.ThrottleWhenMouseIsMoving = 0
Slate.TickInvisibleWidgets = 0
Slate.ToolTipDelay = 0.150000
Slate.ToolTipFadeInDuration = 0.100000
Slate.ToolTipWrapWidth = 1000.000000
Slate.VerifyHitTestVisibility = 0
Slate.bAllowThrottling = 0
SpewAnimRateOptimization = 0
TaskGraph.UseBackgroundThreads = 1
TaskGraph.UseHiPriThreads = 1
a.AnimNode.AimOffsetLookAt.Debug = 0
a.AnimNode.AimOffsetLookAt.Enable = 1
a.AnimNode.LegIK.AveragePull = 1
a.AnimNode.LegIK.Enable = 1
a.AnimNode.LegIK.MaxIterations = 0
a.AnimNode.LegIK.PullDistribution = 0.500000
a.AnimNode.LegIK.TargetReachStepPercent = 0.700000
a.AnimNode.StateMachine.EnableRelevancyReset = 1
a.Budget.AlwaysTickFalloffAggression = 0.800000
a.Budget.BudgetFactorBeforeAggressiveReducedWork = 2.000000
a.Budget.BudgetFactorBeforeReducedWork = 1.500000
a.Budget.BudgetFactorBeforeReducedWorkEpsilon = 0.250000
a.Budget.BudgetMs = 1.000000
a.Budget.BudgetPressureSmoothingSpeed = 3.000000
a.Budget.DynamicBudgetAllocationImmediateOverThreshold = 25.000000
a.Budget.DynamicBudgetAllocationMarginFactor = 2.000000
a.Budget.DynamicBudgetAllocationMaxMs = 1.500000
a.Budget.DynamicBudgetAllocationOverThreshold = 23.000000
a.Budget.Enabled = 0
a.Budget.EnabledDynamicBudgetAllocation = 1
a.Budget.GBudgetPressureBeforeEmergencyReducedWork = 2.500000
a.Budget.InitialEstimatedWorkUnitTime = 0.080000
a.Budget.InterpolationFalloffAggression = 0.400000
a.Budget.InterpolationMaxRate = 6
a.Budget.InterpolationTickMultiplier = 0.750000
a.Budget.MaxInterpolatedComponents = 16
a.Budget.MaxTickRate = 10
a.Budget.MaxTickedOffsreen = 4
a.Budget.MinQuality = 0.000000
a.Budget.ReducedWorkThrottleMaxInFrames = 20
a.Budget.ReducedWorkThrottleMaxPerFrame = 4
a.Budget.ReducedWorkThrottleMinInFrames = 2
a.Budget.SignificanceCaluculation = 1
a.Budget.StateChangeThrottleInFrames = 30
a.Budget.WorkUnitSmoothingSpeed = 5.000000
a.DebugDrawBoneAxes = 0
a.DebugDrawSimpleBones = 0
a.ForceParallelAnimUpdate = 0
a.ParallelAnimEvaluation = 1
a.ParallelAnimUpdate = 1
a.ParallelBlendPhysics = 1
a.URO.DisableInterpolation = 0
a.URO.Draw = 0
a.URO.Enable = 1
a.URO.ForceAnimRate = 0
a.URO.ForceInterpolation = 0
ai.crowd.DebugSelectedActors = 0
ai.crowd.DebugVisLog = 0
ai.crowd.DrawDebugBoundaries = 0
ai.crowd.DrawDebugCollisionSegments = 1
ai.crowd.DrawDebugCorners = 1
ai.crowd.DrawDebugNeighbors = 1
ai.crowd.DrawDebugPath = 1
ai.crowd.DrawDebugPathOptimization = 1
ai.crowd.DrawDebugVelocityObstacles = 1
au.DisableHRTF = 0
au.DisableParallelSourceProcessing = 1
au.DisableReverbSubmix = 0
au.DisableSubmixEffectEQ = 0
au.LogRenderTimes = 0
au.SetAudioChannelCount = 0
au.SpoofFailedStreamChunkLoad = 0
con.DebugEarlyCheat = 1
con.DebugEarlyDefault = 1
con.DebugLateCheat = 1
con.DebugLateDefault = 1
con.MinLogVerbosity = 0
d3d11.ZeroBufferSizeInMB = 4
d3d12.FastAllocator.MinPagesToRetain = 5
d3d12.ReadOnlyTextureAllocator.MaxPoolSize = 20971520
d3d12.ReadOnlyTextureAllocator.MinNumToPool = 8
d3d12.ReadOnlyTextureAllocator.MinPoolSize = 4194304
d3d12.ZeroBufferSizeInMB = 4
demo.AsyncLoadWorld = 0
demo.CheckpointSaveMaxMSPerFrameOverride = -1.000000
demo.CheckpointUploadDelayInSeconds = 30.000000
demo.ClientRecordAsyncEndOfFrame = 0
demo.CullDistanceOverride = 0.000000
demo.EnableCheckpoints = 1
demo.FastForwardDestroyTearOffActors = 1
demo.FastForwardSkipRepNotifies = 1
demo.ForceDisableAsyncPackageMapLoading = 0
demo.GotoTimeInSeconds = -1.000000
demo.LoadCheckpointGarbageCollect = 1
demo.MinRecordHz = 0.000000
demo.QueueCheckpointChannels = 1
demo.RecordHz = 8.000000
demo.RecordHzWhenNotRelevant = 2.000000
demo.SkipTime = 0.000000
demo.TimeDilation = -1.000000
demo.UseAdaptiveReplayUpdateFrequency = 1
demo.UseNetRelevancy = 0
dp.Override =
foliage.ASyncInstaneBufferConversion = 1
foliage.CullAll = 0
foliage.CullAllInVertexShader = 0
foliage.DensityScale = 1.000000
foliage.DisableCull = 0
foliage.DisableCullShadows = 0
foliage.DiscardDataOnLoad = 0
foliage.DitheredLOD = 1
foliage.ForceLOD = -1
foliage.LODDistanceScale = 1.000000
foliage.MaxOcclusionQueriesPerComponent = 16
foliage.MaxTrianglesToRender = 100000000
foliage.MinInstancesPerOcclusionQuery = 256
foliage.MinLOD = -1
foliage.MinOcclusionQueriesPerComponent = 6
foliage.MinVertsToSplitNode = 16384
foliage.MinimumScreenSize = 0.000005
foliage.OnlyLOD = -1
foliage.OverestimateLOD = 0
foliage.RandomLODRange = 0.000000
foliage.SplitFactor = 16
fx.EndParticleCollisionIgnoreInvisibleTime = 0.100000
fx.ParticleCollisionIgnoreInvisibleTime = 0.100000
fx.QualityLevelSpawnRateScaleReferenceLevel = 2.000000
g.TimeToBlockOnRenderFence = 1
g.TimeoutForBlockOnRenderFence = 30000
gc.ActorClusteringEnabled = 1
gc.AllowParallelGC = 1
gc.BlueprintClusteringEnabled = 0
gc.CheckForIllegalMarkPendingKill = 0
gc.CollectGarbageEveryFrame = 0
gc.CreateGCClusters = 1
gc.FlushStreamingOnGC = 0
gc.IncrementalBeginDestroyEnabled = 1
gc.MaxObjectsInEditor = 0
gc.MaxObjectsInGame = 0
gc.MaxObjectsNotConsideredByGC = 0
gc.MergeGCClusters = 0
gc.MinDesiredObjectsPerSubTask = 128
gc.MultithreadedDestructionEnabled = 1
gc.NumRetriesBeforeForcingGC = 10
gc.SQEX.ClusteringEnabled = 1
gc.SQEXGCUnhashUnreachable = 1
gc.SizeOfPermanentObjectPool = 0
gc.TimeBetweenPurgingPendingKillObjects = 60.000000
gc.TimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier = 10.000000
gc.UseDisregardForGCOnDedicatedServers = 1
grass.CullSubsections = 1
grass.DisableGPUCull = 0
grass.DiscardDataOnLoad = 0
grass.Enable = 1
grass.GuardBandDiscardMultiplier = 1.400000
grass.GuardBandMultiplier = 1.300000
grass.MaxAsyncTasks = 4
grass.MaxInstancesPerComponent = 65536
grass.MinFramesToKeepGrass = 30
grass.MinTimeToKeepGrass = 5.000000
grass.PrerenderGrassmaps = 1
grass.UseHaltonDistribution = 0
grass.UseStreamingManagerForCameras = 1
grass.densityScale = 1.000000
httpReplay.ChunkUploadDelayInSeconds = 10.000000
httpReplay.MaxCacheSize = 10485760
httpReplay.MetaFilterOverride =
imgui.DrawScale = 1.000000
input.DisableHaptics = 0
lod.CompensateForFOV = 1
lod.TemporalLag = 0.500000
log.Category = 1
log.Timestamp = 1
n.IpNetDriverMaxFrameTimeBeforeAlert = 1.000000
n.IpNetDriverMaxFrameTimeBeforeLogging = 10.000000
n.VerifyPeer = 1
net.AllowAsyncLoading = 0
net.AllowEncryption = 1
net.ContextDebug = 0
net.DelayUnmappedRPCs = 0
net.DoPropertyChecksum = 0
net.DormancyDraw = 0
net.DormancyDrawCullDistance = 5000.000000
net.DormancyEnable = 1
net.DormancyValidate = 0
net.IgnoreNetworkChecksumMismatch = 0
net.InstantReplayProcessQueuedBunchesMillisecondLimit = 8
net.MaxPlayersOverride = 0
net.MaxRPCPerNetUpdate = 2
net.MaxRepArrayMemory = 65535
net.MaxRepArraySize = 2048
net.MaxSharedShadowStateUpdateDelayInSeconds = 0.250000
net.Montage.Debug = 0
net.OptimizedRemapping = 1
net.PackageMap.DebugAll = 0
net.PackageMap.DebugObject =
net.PackageMap.LongLoadThreshhold = 0.020000
net.PartialBunchReliableThreshold = 0
net.ProcessQueuedBunchesMillisecondLimit = 30
net.RPC.Debug = 0
net.RandomizeSequence = 1
net.Reliable.Debug = 0
net.RelinkMappedReferences = 1
net.Replication.DebugProperty =
net.ShareShadowState = 1
net.TickAllOpenChannels = 0
net.UseAdaptiveNetUpdateFrequency = 1
p.AllowCachedOverlaps = 1
p.AnimDynamics = 1
p.AnimDynamicsAdaptiveSubstep = 0
p.AnimDynamicsNumDebtFrames = 5
p.AnimDynamicsRestrictLOD = -1
p.AnimDynamicsWind = 1
p.BatchPhysXTasksSize = 3
p.CharacterStuckWarningPeriod = -1.000000
p.ClothPhysics = 1
p.ConstraintAngularDampingScale = 100000.000000
p.ConstraintAngularStiffnessScale = 100000.000000
p.ConstraintLinearDampingScale = 1.000000
p.ConstraintLinearStiffnessScale = 1.000000
p.ContactOffsetFactor = -1.000000
p.DisableQueryOnlyActors = 0
p.EnableFastOverlapCheck = 1
p.EnableMultiplayerWorldOriginRebasing = 0
p.EncroachEpsilon = 0.150000
p.FixReplayOverSampling = 1
p.InitialOverlapTolerance = 0.000000
p.MaxContactOffset = -1.000000
p.MoveIgnoreFirstBlockingOverlap = 0
p.NetEnableListenServerSmoothing = 1
p.NetEnableMoveCombining = 1
p.PenetrationOverlapCheckInflation = 0.100000
p.PenetrationPullbackDistance = 0.125000
p.PhysicsAnimBlendUpdatesPhysX = 1
p.RK4SpringInterpolator.MaxIter = 4
p.RK4SpringInterpolator.UpdateRate = 60.000000
p.RagdollPhysics = 1
p.ReplayUseInterpolation = 1
p.ToleranceScale_Length = 100.000000
p.ToleranceScale_Speed = 1000.000000
p.bUseUnifiedHeightfield = 1
pakcache.Enable = 1
pakcache.MaxRequestSizeToLowerLevellKB = 1024
pakcache.MaxRequestsToLowerLevel = 2
pakcache.NumUnreferencedBlocksToCache = 10
r.AMDD3D11MultiThreadedDevice = 0
r.AMDDisableAsyncTextureCreation = 0
r.AOApplyToStaticIndirect = 0
r.AOAsyncBuildQueue = 1
r.AOClearHistory = 0
r.AOComputeShaderNormalCalculation = 0
r.AOGlobalDFClipmapDistanceExponent = 2.000000
r.AOGlobalDFResolution = 128
r.AOGlobalDFStartDistance = 100.000000
r.AOGlobalDistanceField = 1
r.AOGlobalDistanceFieldCacheMostlyStaticSeparately = 1
r.AOGlobalDistanceFieldLogModifiedPrimitives = 0
r.AOGlobalDistanceFieldPartialUpdates = 1
r.AOGlobalDistanceFieldRepresentHeightfields = 1
r.AOGlobalDistanceFieldStaggeredUpdates = 1
r.AOHeightfieldOcclusion = 0
r.AOHistoryDistanceThreshold = 30.000000
r.AOHistoryMinConfidenceScale = 0.800000
r.AOHistoryStabilityPass = 1
r.AOHistoryWeight = 0.850000
r.AOJitterConeDirections = 0
r.AOLogObjectBufferReallocation = 0
r.AOMaxObjectBoundingRadius = 50000.000000
r.AOMaxObjectsPerCullTile = 512
r.AOMaxViewDistance = 20000.000000
r.AOOverwriteSceneColor = 0
r.AOSampleSet = 1
r.AOScatterTileCulling = 1
r.AOSpecularOcclusionMode = 1
r.AOStepExponentScale = 0.500000
r.AOUpdateGlobalDistanceField = 1
r.AOUseConesForGI = 1
r.AOUseHistory = 1
r.AOUseJitter = 1
r.AOViewFadeDistanceScale = 0.700000
r.AccelPredrawBatchTime = 0
r.AccelTargetPrecompileFrameTime = 0
r.AllReceiveDynamicCSM = 1
r.AllowCachedUniformExpressions = 1
r.AllowDepthBoundsTest = 1
r.AllowDownsampledStandardTranslucency = 0
r.AllowGlobalClipPlane = 0
r.AllowHDR = 0
r.AllowLandscapeShadows = 1
r.AllowOcclusionQueries = 1
r.AllowPointLightCubemapShadows = 1
r.AllowPrecomputedVisibility = 1
r.AllowSimpleLights = 1
r.AllowStaticLighting = 1
r.AllowSubPrimitiveQueries = 1
r.AlsoUseSphereForFrustumCull = 0
r.AmbientOcclusion.AsyncComputeBudget = 1
r.AmbientOcclusion.Compute = 0
r.AmbientOcclusion.FadeRadiusScale = 1.000000
r.AmbientOcclusion.Scheduler = 0
r.AmbientOcclusionLevels = -1
r.AmbientOcclusionMaxQuality = 100.000000
r.AmbientOcclusionMipLevelFactor = 0.500000
r.AmbientOcclusionRadiusScale = 1.000000
r.AmbientOcclusionStaticFraction = -1.000000
r.Android.DisableOpenGLES31Support = 0
r.Android.DisableVulkanSupport = 0
r.Android.OverrideExternalTextureSupport = 0
r.AndroidDisableThreadedRendering = 0
r.AndroidDisableThreadedRenderingFirstLoad = 0
r.AsyncPipelineCompile = 1
r.Atmosphere = 1
r.BasePassOutputsVelocity = 0
r.BasePassWriteDepthEvenWithFullPrepass = 0
r.BinaryShaderCacheLogging = 0
r.BlackBorders = 0
r.BloomQuality = 5
r.BufferVisualizationDumpFrames = 0
r.BufferVisualizationDumpFramesAsHDR = 0
r.Cache.DrawDirectionalShadowing = 0
r.Cache.DrawInterpolationPoints = 0
r.Cache.DrawLightingSamples = 0
r.Cache.LightingCacheDimension = 64
r.Cache.LightingCacheMovableObjectAllocationSize = 5
r.Cache.LimitQuerySize = 1
r.Cache.QueryNodeLevel = 3
r.Cache.ReduceSHRinging = 1
r.Cache.SampleTransitionSpeed = 800.000000
r.Cache.UpdateEveryFrame = 0
r.Cache.UpdatePrimsTaskEnabled = 0
r.CapsuleIndirectConeAngle = 0.392699
r.CapsuleMaxDirectOcclusionDistance = 400.000000
r.CapsuleMaxIndirectOcclusionDistance = 200.000000
r.CapsuleMinSkyAngle = 15.000000
r.CapsuleShadowFadeAngleFromVertical = 1.047198
r.CapsuleShadows = 1
r.CapsuleShadowsFullResolution = 0
r.CapsuleSkyAngleScale = 0.600000
r.CatmullRomEndParamOffset = 0.100000
r.CheckSRVTransitions = 0
r.ClearCoatNormal = 0
r.ClearSceneMethod = 1
r.Color.Max = 1.000000
r.Color.Mid = 0.500000
r.Color.Min = 0.000000
r.CompileMaterialsForShaderFormat =
r.CompileShadersForDevelopment = 1
r.CompositionGraphOrder = 1
r.ConsoleTextScale = 1.000000
r.ContactShadows = 1
r.CreateShadersOnLoad = 0
r.CustomDepth = 1
r.CustomDepth.Order = 1
r.CustomDepthTemporalAAJitter = 1
r.D3D.RemoveUnusedInterpolators = 1
r.D3D11.UseAllowTearing = 1
r.D3D12.UseAllowTearing = 0
r.D3D12GraphicsAdapter = -1
r.DBuffer = 1
r.DFFullResolution = 0
r.DFShadowScatterTileCulling = 1
r.DFShadowWorldTileSize = 200.000000
r.DFTwoSidedMeshDistanceBias = 4.000000
r.DOF.Kernel.MaxBackgroundRadius = 0.014000
r.DOF.Kernel.MaxForegroundRadius = 0.014000
r.DX11NumForcedGPUs = -1
r.DebugActionZone.ActionRatio = 1.000000
r.DebugSafeZone.Mode = 0
r.DebugSafeZone.OverlayAlpha = 0.200000
r.DebugSafeZone.TitleRatio = 1.000000
r.DebugTextScale = 1.000000
r.Decal.FadeDurationScale = 1.000000
r.Decal.FadeScreenSizeMult = 1.000000
r.Decal.GenerateRTWriteMaskTexture = 1
r.Decal.StencilSizeThreshold = 0.100000
r.DefaultFeature.AmbientOcclusion = 1
r.DefaultFeature.AmbientOcclusionStaticFraction = 1
r.DefaultFeature.AntiAliasing = 2
r.DefaultFeature.AutoExposure = 1
r.DefaultFeature.AutoExposure.Method = 0
r.DefaultFeature.Bloom = 1
r.DefaultFeature.DirectionalLightUnits = 1
r.DefaultFeature.LensFlare = 0
r.DefaultFeature.MotionBlur = 1
r.DefaultFeature.PointLightUnits = 1
r.DefaultFeature.SpotLightUnits = 1
r.DeferSkeletalDynamicDataUpdateUntilGDME = 0
r.DeferUniformBufferUpdatesUntilVisible = 1
r.DeferUniformExpressionCaching = 1
r.DemosaicVposOffset = 0.000000
r.DepthOfField.FarBlur = 1
r.DepthOfFieldQuality = 2
r.DetailMode = 2
r.DetectAndWarnOfBadDrivers = 0
r.DiffuseColor.Max = 1.000000
r.DiffuseColor.Min = 0.000000
r.DisableDistortion = 0
r.DisableLODFade = 0
r.DiscardUnusedQuality = 0
r.DistanceFadeMaxTravel = 1000.000000
r.DistanceFieldAO = 1
r.DistanceFieldBuild.Compress = 0
r.DistanceFieldBuild.EightBit = 0
r.DistanceFieldBuild.UseEmbree = 1
r.DistanceFieldGI = 0
r.DistanceFieldShadowing = 0
r.DistanceFields.AtlasSizeXY = 512
r.DistanceFields.AtlasSizeZ = 1024
r.DistanceFields.DefaultVoxelDensity = 0.100000
r.DistanceFields.ForceAtlasRealloc = 0
r.DistanceFields.MaxPerMeshResolution = 128
r.DoInitViewsLightingAfterPrepass = 0
r.DoTiledReflections = 1
r.DontLimitOnBattery = 0
r.Downsample.Quality = 1
r.DownsampledOcclusionQueries = 0
r.DrawRectangleOptimization = 1
r.DriverDetectionMethod = 4
r.DumpHDRToPQ = 0
r.DumpSCWQueuedJobs = 0
r.DumpShaderDebugInfo = 0
r.DumpShaderDebugShortNames = 0
r.DumpShaderDebugWorkerCommandLine = 0
r.DumpTransitionsForResource =
r.DumpingMovie = 0
r.DynamicRes.CPUBoundScreenPercentage = 100.000000
r.DynamicRes.CPUTimeHeadRoom = 1.000000
r.DynamicRes.ChangePercentageThreshold = 2.000000
r.DynamicRes.FrameTimeBudget = 33.299999
r.DynamicRes.FrameWeightExponent = 0.900000
r.DynamicRes.GPUTimingMeasureMethod = 0
r.DynamicRes.HistorySize = 16
r.DynamicRes.IncreaseAmortizationBlendFactor = 0.900000
r.DynamicRes.MaxConsecutiveOverbudgetGPUFrameCount = 2
r.DynamicRes.MaxScreenPercentage = 100.000000
r.DynamicRes.MinResolutionChangePeriod = 8
r.DynamicRes.MinScreenPercentage = 50.000000
r.DynamicRes.OperationMode = 0
r.DynamicRes.OutlierThreshold = 0.000000
r.DynamicRes.PausingDenied = 0
r.DynamicRes.TargetedGPUHeadRoomPercentage = 10.000000
r.EarlyZPass = 2
r.EarlyZPassMovable = 1
r.EarlyZPassOnlyMaterialMasking = 1
r.EmitMeshDrawEvents = 0
r.EmitterSpawnRateScale = 1.000000
r.EnableAsyncComputeTranslucencyLightingVolumeClear = 1
r.EnableDebugSpam_GetObjectPositionAndScale = 1
r.EnableMorphTargets = 1
r.EnableStereoEmulation = 0
r.EnvironmentReflectionDebug = 0
r.EyeAdaptation.Focus = 1.000000
r.EyeAdaptation.MethodOveride = -1
r.EyeAdaptationQuality = 2
r.FXSystemPreRenderAfterPrepass = 0
r.FastBlurThreshold = 7.000000
r.FastVRam.BokehDOF = 1
r.FastVRam.CircleDOF = 1
r.FastVRam.CombineLUTs = 1
r.FastVRam.CustomDepth = 0
r.FastVRam.DBufferA = 0
r.FastVRam.DBufferB = 0
r.FastVRam.DBufferC = 0
r.FastVRam.DBufferMask = 0
r.FastVRam.DOFPostfilter = 1
r.FastVRam.DOFReduce = 1
r.FastVRam.DOFSetup = 1
r.FastVRam.DistanceFieldAOBentNormal = 0
r.FastVRam.DistanceFieldAOConfidence = 0
r.FastVRam.DistanceFieldAODownsampledBentNormal = 1
r.FastVRam.DistanceFieldAOHistory = 1
r.FastVRam.DistanceFieldAOScreenGridResources = 1
r.FastVRam.DistanceFieldCulledObjectBuffers = 1
r.FastVRam.DistanceFieldIrradiance = 0
r.FastVRam.DistanceFieldNormal = 1
r.FastVRam.DistanceFieldShadows = 1
r.FastVRam.DistanceFieldTileIntersectionResources = 1
r.FastVRam.DistortHistory = 1
r.FastVRam.Distortion = 1
r.FastVRam.Downsample = 1
r.FastVRam.EyeAdaptation = 1
r.FastVRam.ForwardLightingCullingResources = 1
r.FastVRam.GBufferA = 0
r.FastVRam.GBufferB = 1
r.FastVRam.GBufferC = 0
r.FastVRam.GBufferD = 0
r.FastVRam.GBufferE = 0
r.FastVRam.GBufferVelocity = 0
r.FastVRam.HZB = 1
r.FastVRam.Histogram = 1
r.FastVRam.HistogramReduce = 1
r.FastVRam.LPV = 1
r.FastVRam.LightAccumulation = 0
r.FastVRam.LightAttenuation = 0
r.FastVRam.MotionBlur = 1
r.FastVRam.SceneColor = 1
r.FastVRam.SceneDepth = 1
r.FastVRam.ScreenSpaceAO = 0
r.FastVRam.ScreenSpaceShadowMask = 1
r.FastVRam.SeparateTranslucency = 0
r.FastVRam.ShadowCSM = 0
r.FastVRam.ShadowPerObject = 0
r.FastVRam.ShadowPointLight = 0
r.FastVRam.Tonemap = 1
r.FastVRam.Upscale = 1
r.FastVRam.VelocityFlat = 1
r.FastVRam.VelocityMax = 1
r.FastVRam.VolumetricFog = 1
r.FeatureLevelPreview = 0
r.Filter.LoopMode = 0
r.Filter.NewMethod = 1
r.Filter.SizeScale = 1.000000
r.FinishCurrentFrame = 0
r.FlushRHIThreadOnSTreamingTextureLocks = 0
r.Fog = 1
r.ForceAMDToSM4 = 0
r.ForceDebugViewModes = 0
r.ForceHighestMipOnUITextures = 0
r.ForceIntelToSM4 = 0
r.ForceNvidiaToSM4 = 0
r.Forward.LightGridPixelSize = 64
r.Forward.LightGridSizeZ = 32
r.Forward.LightLinkedListCulling = 1
r.Forward.MaxCulledLightsPerCell = 32
r.ForwardBasePassSort = 0
r.ForwardShading = 0
r.FreeSkeletalMeshBuffers = 0
r.FrustumCullNumWordsPerTask = 128
r.FullScreenMode = 1
r.GBufferFormat = 1
r.GPUCrashDebugging = 0
r.GPUDefrag.AllowOverlappedMoves = 1
r.GPUDefrag.EnableTimeLimits = 1
r.GPUDefrag.MaxRelocations = 10
r.GPUParticle.AFRReinject = 1
r.GPUParticle.FixDeltaSeconds = 0.033333
r.GPUParticle.FixTolerance = 0.100000
r.GPUParticle.MaxNumIterations = 3
r.GPUParticle.Simulate = 1
r.GPUSkin.Limit2BoneInfluences = 0
r.GTSyncType = 0
r.Gamma = 1.000000
r.GenerateLandscapeGIData = 0
r.GenerateMeshDistanceFields = 0
r.GraphicsAdapter = -1
r.HDR.Display.ColorGamut = 0
r.HDR.Display.OutputDevice = 0
r.HDR.EnableHDROutput = 0
r.HDR.UI.CompositeMode = 1
r.HDR.UI.Level = 1.000000
r.HDRGUIPaperWhite.Interpolation = 1.000000
r.HDRIntensity.Interpolation = 1.000000
r.HDRLUTDebug = 0
r.HDRMinimum.Interpolation = 0.000000
r.HDRStrength.Interpolation = 1.000000
r.HLOD.DistanceScale = 1.000000
r.HLOD.MaximumLevel = -1
r.HZBOcclusion = 0
r.HeightfieldGlobalIllumination = 1
r.HeightfieldInnerBounceDistance = 3000.000000
r.HeightfieldOuterBounceDistanceScale = 3.000000
r.HeightfieldTargetUnitsPerTexel = 200.000000
r.HighQualityLightMaps = 1
r.HighResScreenshotDelay = 64
r.ImageEffect.Grain.ApplyTiming = 0
r.InGameUI.FixedHeight = 0
r.InGameUI.FixedWidth = 0
r.IndirectLightingCache = 1
r.InitialShaderLoadTime = -1.000000
r.KeepOverrideVertexColorsOnCPU = 1
r.KeepPreCulledIndicesThreshold = 0.950000
r.LODFadeTime = 0.250000
r.LPV.DiffuseIntensity = 0.333000
r.LPV.DirectionalOcclusionDefaultDiffuse = 0.750000
r.LPV.DirectionalOcclusionDefaultSpecular = 0.750000
r.LPV.EmissiveMultiplier = 1.000000
r.LPV.Intensity = 1.000000
r.LPV.Mixing = 1
r.LPV.NumAOPropagationSteps = 1
r.LPV.NumPropagationSteps = 3
r.LPV.RSMResolution = 360
r.LPV.SpecularIntensity = 0.333000
r.LUT.Size = 32
r.LandscapeLODBias = 0
r.LensFlareQuality = 2
r.LightFunctionQuality = 2
r.LightLODFadeDistance = 100.000000
r.LightMaxDrawDistanceScale = 1.000000
r.LightPropagationVolume = 0
r.LightShaftBlurPasses = 3
r.LightShaftDownSampleFactor = 2
r.LightShaftFirstPassDistance = 0.100000
r.LightShaftNumSamples = 12
r.LightShaftQuality = 1
r.LightShaftRenderToSeparateTranslucency = 0
r.LimitScreenSizeForStreaming = 0.000000
r.MSAA.AllowCustomResolves = 1
r.MSAA.CompositingSampleCount = 4
r.MSAACount = 4
r.MaterialQualityLevel = 1
r.MaxAnisotropy = 4
r.MaxCSMRadiusToAllowPerObjectShadows = 8000.000000
r.MaxForwardBasePassDraws = 0
r.MaxQualityMode = 0
r.MeshNearFarFadeFadeInTimeLimit = 1.000000
r.MeshNearFarFadeFarClipMargin = 50.000000
r.MeshNearFarFadeFarFadeDistance = 340282346638528859811704183484516925440.000000
r.MeshNearFarFadeNearClipMargin = 30.000000
r.MeshNearFarFadeNearFadeDistance = -340282346638528859811704183484516925440.000000
r.MeshNearFarFadeSpeed = 0.500000
r.MeshParticle.MinDetailModeForMotionBlur = -1
r.MinScreenRadiusForCSMDepth = 0.010000
r.MinScreenRadiusForDepthPrepass = 0.030000
r.MinScreenRadiusForLights = 0.015000
r.MinYResolutionFor3DView = 360
r.MinYResolutionForUI = 720
r.MipMapLODBias = 0.000000
r.Mobile.AllowDistanceFieldShadows = 1
r.Mobile.AllowMovableDirectionalLights = 1
r.Mobile.AlwaysResolveDepth = 0
r.Mobile.DisableVertexFog = 1
r.Mobile.EnableStaticAndCSMShadowReceivers = 1
r.Mobile.ForceDepthResolve = 0
r.Mobile.SceneColorFormat = 0
r.Mobile.Shadow.CSMShaderCulling = 1
r.Mobile.Shadow.CSMShaderCullingCombineCasters = 1
r.Mobile.Shadow.CSMShaderCullingDebugGfx = 0
r.Mobile.Shadow.CSMShaderCullingDisableCasterTest = 0
r.Mobile.Shadow.CSMShaderCullingTestBox = 1
r.Mobile.TonemapperFilm = 0
r.MobileContentScaleFactor = 1.000000
r.MobileDynamicPointLightsUseStaticBranch = 1
r.MobileHDR = 1
r.MobileHDR32bppMode = 0
r.MobileMSAA = 1
r.MobileMaxLoadedMips = 14
r.MobileNumDynamicPointLights = 4
r.MobileReduceLoadedMips = 0
r.MobileTonemapperUpscale = 0
r.MorphTarget.Mode = 1
r.MorphTarget.WeightThreshold = 0.000000
r.MotionBlur.Amount = -1.000000
r.MotionBlur.Max = -1.000000
r.MotionBlur.Scale = 1.000000
r.MotionBlurDebug = 0
r.MotionBlurIntensityOverride = -1.000000
r.MotionBlurLimitationOverride = -1.000000
r.MotionBlurQuality = 4
r.MotionBlurRestrainOverride = -1.000000
r.MotionBlurScatter = 0
r.MotionBlurSeparable = 0
r.NVIDIATimestampWorkaround = 1
r.NarrowFilterScale = 16
r.Need4KFont = 0
r.NormalCurvatureToRoughnessBias = 0.000000
r.NormalCurvatureToRoughnessExponent = 0.333000
r.NormalCurvatureToRoughnessScale = 1.000000
r.NormalDeformer = 1
r.NormalMapsForStaticLighting = 0
r.NumBufferedOcclusionQueries = 1
r.NumLightIndexCountByTile = 64
r.OcclusionCullParallelPrimFetch = 0
r.OneFrameThreadLag = 1
r.OpenGL.AddExtensions =
r.OpenGL.StripExtensions =
r.PS4DumpShaderSDB = 0
r.PS4MixedModeShaderDebugInfo = 0
r.Paper2D.DrawTwoSided = 1
r.ParallelBasePass = 1
r.ParallelGatherNumPrimitivesPerPacket = 256
r.ParallelGatherShadowPrimitives = 1
r.ParallelInitViews = 1
r.ParallelPrePass = 1
r.ParallelShadows = 1
r.ParallelShadowsNonWholeScene = 0
r.ParallelTranslucency = 1
r.ParallelVelocity = 1
r.ParticleLODBias = 0
r.Photography.Allow = 1
r.Photography.AutoPause = 1
r.Photography.AutoPostprocess = 1
r.Photography.Available = 1
r.Photography.EnableMultipart = 1
r.Photography.PersistEffects = 0
r.Photography.SettleFrames = 10
r.Photography.TranslationSpeed = 100.000000
r.PostProcessAAQuality = 4
r.PostProcessing.PreferCompute = 0
r.PostProcessing.PropagateAlpha = 0
r.PostProcessingColorFormat = 0
r.PreTileTextures = 1
r.PrecomputedVisibilityWarning = 0
r.PredrawBatchTime = -1
r.ProfileGPU.AssetSummaryCallOuts =
r.ProfileGPU.Pattern = *
r.ProfileGPU.PrintAssetSummary = 0
r.ProfileGPU.Root = *
r.ProfileGPU.Screenshot = 1
r.ProfileGPU.ShowEventHistogram = 0
r.ProfileGPU.ShowLeafEvents = 0
r.ProfileGPU.ShowTransitions = 0
r.ProfileGPU.ShowUI = 1
r.ProfileGPU.Sort = 0
r.RHICmdAsyncRHIThreadDispatch = 1
r.RHICmdBalanceParallelLists = 2
r.RHICmdBalanceTranslatesAfterTasks = 0
r.RHICmdBasePassDeferredContexts = 1
r.RHICmdBufferWriteLocks = 1
r.RHICmdBypass = 0
r.RHICmdCollectRHIThreadStatsFromHighLevel = 1
r.RHICmdDeferSkeletalLockAndFillToRHIThread = 0
r.RHICmdFlushOnQueueParallelSubmit = 0
r.RHICmdFlushRenderThreadTasks = 0
r.RHICmdFlushRenderThreadTasksBasePass = 0
r.RHICmdFlushRenderThreadTasksPrePass = 0
r.RHICmdFlushRenderThreadTasksShadowPass = 0
r.RHICmdFlushRenderThreadTasksTranslucentPass = 0
r.RHICmdFlushRenderThreadTasksVelocityPass = 0
r.RHICmdFlushUpdateTextureReference = 0
r.RHICmdForceRHIFlush = 0
r.RHICmdMergeSmallDeferredContexts = 1
r.RHICmdMinCmdlistForParallelSubmit = 2
r.RHICmdMinCmdlistForParallelTranslate = 2
r.RHICmdMinCmdlistSizeForParallelTranslate = 32
r.RHICmdMinDrawsPerParallelCmdList = 64
r.RHICmdPrePassDeferredContexts = 1
r.RHICmdShadowDeferredContexts = 1
r.RHICmdSpewParallelListBalance = 0
r.RHICmdTranslucencyPassDeferredContexts = 1
r.RHICmdUseDeferredContexts = 1
r.RHICmdUseParallelAlgorithms = 1
r.RHICmdUseThread = 1
r.RHICmdVelocityPassDeferredContexts = 1
r.RHICmdWidth = 8
r.RHIRenderPasses = 0
r.ReflectionCaptureGPUArrayCopy = 1
r.ReflectionCaptureResolution = 256
r.ReflectionEnvironment = 1
r.ReflectionEnvironmentBeginMixingRoughness = 0.100000
r.ReflectionEnvironmentCubemapPoolFixedNum = 256
r.ReflectionEnvironmentEndMixingRoughness = 0.300000
r.ReflectionEnvironmentLightmapMixBasedOnRoughness = 1
r.ReflectionEnvironmentLightmapMixLargestWeight = 10000
r.ReflectionEnvironmentLightmapMixing = 1
r.RefractionQuality = 2
r.RenderLastFrameInStreamingPause = 1
r.RenderTargetPool.AllowMultipleAliasingDiscardsPerFrame = 0
r.RenderTargetPool.TransientAliasingMode = 2
r.RenderTargetPoolMin = 400
r.Roughness.Max = 1.000000
r.Roughness.Min = 0.000000
r.SDRAdditionalGamma.Interpolation = 0.000000
r.SNDBSShaderCompile = 0
r.SNDBSShaderCompile.BatchGroupSize = 512
r.SNDBSShaderCompile.BatchSize = 16
r.SNDBSShaderCompile.JobTimeout = 0.500000
r.SSR.MaxRoughness = -1.000000
r.SSR.Scheduler = 0
r.SSS.Checkerboard = 2
r.SSS.Filter = 1
r.SSS.HalfRes = 1
r.SSS.Quality = 0
r.SSS.SampleSet = 2
r.SSS.Scale = 1.000000
r.SaveEXR.CompressionQuality = 1
r.SceneColorFormat = 4
r.SceneColorFringe.Max = -1.000000
r.SceneColorFringeQuality = 1
r.SceneRenderTargetResizeMethod = 0
r.ScreenPercentage = 100.000000
r.ScreenshotDelegate = 1
r.SelectiveBasePassOutputs = 0
r.SeparateTranslucency = 0
r.SeparateTranslucencyAutoDownsample = 0
r.SeparateTranslucencyDurationDownsampleThreshold = 1.500000
r.SeparateTranslucencyDurationUpsampleThreshold = 0.500000
r.SeparateTranslucencyMinDownsampleChangeTime = 1.000000
r.SeparateTranslucencyScreenPercentage = 100.000000
r.SeparateTranslucencyUpsampleMode = 1
r.SetRes = 1280x720w
r.ShaderDevelopmentMode = 0
r.ShaderPipelines = 1
r.Shaders.BoundsChecking = 1
r.Shaders.FastMath = 1
r.Shaders.FlowControlMode = 0
r.Shaders.KeepDebugInfo = 0
r.Shaders.Optimize = 1
r.Shaders.ZeroInitialise = 1
r.Shadow.CSM.MaxCascades = 10
r.Shadow.CSM.MaxMobileCascades = 2
r.Shadow.CSM.TransitionScale = 1.000000
r.Shadow.CSMDepthBias = 20.000000
r.Shadow.CSMDepthBoundsTest = 1
r.Shadow.CSMSplitPenumbraScale = 0.500000
r.Shadow.CachePreshadow = 1
r.Shadow.CacheWPOPrimitives = 0
r.Shadow.CacheWholeSceneShadows = 1
r.Shadow.CachedShadowsCastFromMovablePrimitives = 1
r.Shadow.ConservativeBounds = 0
r.Shadow.DistanceScale = 1.000000
r.Shadow.DrawPreshadowFrustums = 0
r.Shadow.EnableModulatedSelfShadow = 0
r.Shadow.FadeExponent = 0.250000
r.Shadow.FadeResolution = 64
r.Shadow.FilterMethod = 0
r.Shadow.FixedScreenSizeForShadow = 0.000000
r.Shadow.ForceSingleSampleShadowingFromStationary = 0
r.Shadow.MaxCSMResolution = 2048
r.Shadow.MaxResolution = 2048
r.Shadow.MaxSoftKernelSize = 40
r.Shadow.MinPreShadowResolution = 8
r.Shadow.MinResolution = 32
r.Shadow.OcclusionCullCascadedShadowMaps = 0
r.Shadow.PerObject = 1
r.Shadow.PerObjectDirectionalDepthBias = 20.000000
r.Shadow.PointLightDepthBias = 0.050000
r.Shadow.PreShadowFadeResolution = 16
r.Shadow.PreShadowResolutionFactor = 1.000000
r.Shadow.PreshadowExpand = 0.150000
r.Shadow.Preshadows = 1
r.Shadow.PreshadowsForceLowestDetailLevel = 0
r.Shadow.RadiusThreshold = 0.010000
r.Shadow.RadiusThresholdRSM = 0.060000
r.Shadow.ShadowMapResolutionForAtlasedLightShadows = 2048
r.Shadow.ShadowMapSliceCountForAtlasedLightShadows = 16
r.Shadow.SpotLightDepthBias = 5.000000
r.Shadow.SpotLightTransitionScale = 60.000000
r.Shadow.StencilOptimization = 1
r.Shadow.TexelsPerPixel = 1.273240
r.Shadow.TexelsPerPixelPointlight = 1.273240
r.Shadow.TexelsPerPixelSpotlight = 2.546480
r.Shadow.TransitionScale = 60.000000
r.Shadow.UnbuiltNumWholeSceneDynamicShadowCascades = 4
r.Shadow.UnbuiltPreviewInGame = 1
r.Shadow.UnbuiltWholeSceneDynamicShadowRadius = 200000.000000
r.Shadow.UseOctreeForCulling = 1
r.Shadow.WholeSceneShadowCacheMb = 150
r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold = 500
r.ShadowQuality = 3
r.ShowPrecomputedVisibilityCells = 0
r.ShowRelevantPrecomputedVisibilityCells = 0
r.ShowShaderCompilerWarnings = 0
r.SimpleForwardShading = 0
r.SkeletalMeshLODBias = 0
r.SkeletalMeshLODRadiusScale = 1.000000
r.SkinCache.CompileShaders = 0
r.SkinCache.Debug = 1.000000
r.SkinCache.ForceRecomputeTangents = 0
r.SkinCache.Mode = 1
r.SkinCache.NumTangentIntermediateBuffers = 1.000000
r.SkinCache.RecomputeTangents = 2
r.SkinCache.SceneMemoryLimitInMB = 128.000000
r.SkySpecularOcclusionStrength = 1.000000
r.SplineMesh.NoRecreateProxy = 1
r.StaticMeshLODDistanceScale = 1.000000
r.StencilForLODDither = 0
r.Streaming.AmortizeCPUToGPUCopy = 0
r.Streaming.Boost = 1.000000
r.Streaming.CheckBuildStatus = 0
r.Streaming.DefragDynamicBounds = 1
r.Streaming.DropMips = 0
r.Streaming.FramesForFullUpdate = 5
r.Streaming.FullyLoadUsedTextures = 0
r.Streaming.HLODStrategy = 0
r.Streaming.HiddenPrimitiveScale = 0.500000
r.Streaming.LimitPoolSizeToVRAM = 0
r.Streaming.MaxEffectiveScreenSize = 0.000000
r.Streaming.MaxHiddenPrimitiveViewBoost = 1.500000
r.Streaming.MaxNumTexturesToStreamPerFrame = 0
r.Streaming.MaxTempMemoryAllowed = 50
r.Streaming.MinLevelTextureScreenSize = 100.000000
r.Streaming.MinMipForSplitRequest = 10
r.Streaming.MipBias = 0.000000
r.Streaming.MipCalculationEnablePerLevelList = 1
r.Streaming.NumStaticComponentsProcessedPerFrame = 50
r.Streaming.OverlapAssetAndLevelTicks = 0
r.Streaming.PerTextureBiasViewBoostThreshold = 1.500000
r.Streaming.PoolSize = -1
r.Streaming.UseAllMips = 0
r.Streaming.UseBackgroundThreadPool = 1
r.Streaming.UseFixedPoolSize = 0
r.Streaming.UseMaterialData = 1
r.Streaming.UseNewMetrics = 1
r.Streaming.UsePerTextureBias = 1
r.SubsurfaceScattering = 1
r.SupportAllShaderPermutations = 0
r.SupportAtmosphericFog = 1
r.SupportLowQualityLightmaps = 1
r.SupportPointLightWholeSceneShadows = 1
r.SupportReversedIndexBuffers = 0
r.SupportSimpleForwardShading = 0
r.SupportStationarySkylight = 1
r.SurfelDensity = 0.050000
r.SurfelLODDensityFraction = 0.200000
r.SurfelMaxPerObject = 10000
r.TargetPrecompileFrameTime = -1
r.TemporalAASamples = 8
r.TessellationAdaptivePixelsPerTriangle = 48.000000
r.TexelDebugging = 0
r.TextureStreaming = 1
r.TiledDeferredShading = 1
r.TiledDeferredShading.MinimumCount = 0
r.Tonemapper.EmulateHDR = 0
r.Tonemapper.GrainQuantization = 1
r.Tonemapper.Quality = 5
r.Tonemapper.Sharpen = 0.000000
r.TonemapperFilm = 1
r.TonemapperGamma = 0.000000
r.TransientResourceAliasing.Buffers = 1
r.TransitionChecksEnableDX11 = 0
r.TranslucencyLightingVolumeDim = 64
r.TranslucencyLightingVolumeInnerDistance = 1500.000000
r.TranslucencyLightingVolumeOuterDistance = 5000.000000
r.TranslucencyVolumeBlur = 1
r.TranslucentLightingVolume = 1
r.TranslucentSortPolicy = 0
r.TranslucentVolumeFOVSnapFactor = 10.000000
r.TranslucentVolumeMinFOV = 45.000000
r.UnbindResourcesBetweenDrawsInDX11 = 0
r.UniformBufferPooling = 1
r.Upscale.Panini.D = 0.000000
r.Upscale.Panini.S = 0.000000
r.Upscale.Panini.ScreenFit = 1.000000
r.Upscale.Quality = 3
r.Upscale.Softness = 1.000000
r.UseAsyncShaderPrecompilation = 0
r.UseParallelGetDynamicMeshElementsTasks = 0
r.UseProgramBinaryCache = 0
r.UseShaderBinaryCache = 0
r.UseShaderCaching = 0
r.UseShaderDrawLog = 0
r.UseShaderPredraw = 0
r.UseUserShaderCache = 1
r.VPLDirectionalLightTraceDistance = 100000.000000
r.VPLGridDimension = 128
r.VPLMeshGlobalIllumination = 1
r.VPLPlacementCameraRadius = 4000.000000
r.VPLSelfOcclusionReplacement = 0.300000
r.VPLSpreadUpdateOver = 5
r.VPLSurfelRepresentation = 1
r.VPLViewCulling = 1
r.VSync = 0
r.VT.MaskedPageTableUpdates = 1
r.VT.MaxUploadsPerFrame = 16
r.VT.NumMipsToExpandRequests = 3
r.VT.RefreshEntirePageTable = 0
r.VertexFoggingForOpaque = 1
r.ViewDistanceScale = 1.000000
r.VirtualTexture = 1
r.VirtualTextureReducedMemory = 0
r.VisualizeOccludedPrimitives = 0
r.VolumetricFog = 1
r.VolumetricFog.DepthDistributionScale = 32.000000
r.VolumetricFog.GridDivisor = 120
r.VolumetricFog.GridPixelSize = 16
r.VolumetricFog.GridSizeZ = 96
r.VolumetricFog.HistoryMissSupersampleCount = 1
r.VolumetricFog.HistoryWeight = 0.900000
r.VolumetricFog.InjectShadowedLightsSeparately = 1
r.VolumetricFog.InverseSquaredLightDistanceBiasScale = 1.000000
r.VolumetricFog.Jitter = 1
r.VolumetricFog.LightFunctionSupersampleScale = 2.000000
r.VolumetricFog.TemporalReprojection = 1
r.VolumetricFog.VoxelizationShowOnlyPassIndex = -1
r.VolumetricFog.VoxelizationSlicesPerGSPass = 8
r.VolumetricLightmap.VisualizationMinScreenFraction = 0.001000
r.VolumetricLightmap.VisualizationRadiusScale = 0.010000
r.Vulkan.AllowAsyncCompute = 0
r.Vulkan.AllowPresentOnComputeQueue = 0
r.Vulkan.DelayAcquireBackBuffer = 1
r.Vulkan.EnableValidation = 0
r.Vulkan.IgnoreCPUReads = 0
r.Vulkan.PipelineCacheCompression = 1
r.Vulkan.PipelineCacheLoad = 1
r.Vulkan.ProfileCmdBuffers = 0
r.Vulkan.RHIThread = 1
r.Vulkan.StripGlsl = 1
r.Vulkan.SubmitOnCopyToResolve = 0
r.Vulkan.SubmitOnDispatch = 0
r.Vulkan.UniqueValidationMessages = 1
r.Vulkan.UseGLSL = 0
r.Vulkan.UseRealUBs = 0
r.Vulkan.UseSingleQueue = 0
r.Vulkan.WaitForIdleOnSubmit = 0
r.WarnOfBadDrivers = 1
r.WideCustomResolve = 0
r.WireframeCullThreshold = 5.000000
r.XGEShaderCompile = 0
r.XGEShaderCompile.Mode = 1
r.XGEShaderCompile.Xml.BatchGroupSize = 128
r.XGEShaderCompile.Xml.BatchSize = 16
r.XGEShaderCompile.Xml.JobTimeout = 0.500000
r.pso.evictiontime = 60
rhi.PresentThreshold.Bottom = 0.000000
rhi.PresentThreshold.Top = 0.000000
rhi.ResourceTableCaching = 1
rhi.SyncAllowEarlyKick = 1
rhi.SyncInterval = 0
rhi.SyncSlackMS = 10.000000
s.AllowLevelRequestsWhileAsyncLoadingInMatch = 1
s.AllowUnversionedContentInEditor = 0
s.AsyncLoadingPrecachePriority = 3
s.AsyncLoadingThreadEnabled = 0
s.AsyncLoadingTimeLimit = 5.000000
s.AsyncLoadingUseFullTimeLimit = 1
s.ContinuouslyIncrementalGCWhileLevelsPendingPurge = 0
s.EditorLoadPrecacheSizeKB = 0
s.EventDrivenLoaderEnabled = 0
s.ForceGCAfterLevelStreamedOut = 0
s.IoDispatcherBufferAlignment = 4096
s.IoDispatcherBufferMemoryMB = 8
s.IoDispatcherBufferSizeKB = 256
s.IoDispatcherCacheSizeMB = 0
s.IoDispatcherDecompressionWorkerCount = 4
s.LevelStreamingActorsUpdateTimeLimit = 5.000000
s.LevelStreamingComponentsRegistrationGranularity = 10
s.LevelStreamingComponentsUnregistrationGranularity = 5
s.MaxIncomingRequestsToStall = 100
s.MaxPackageSummarySize = 16384
s.MaxReadyRequestsToStallMB = 30
s.MinBulkDataSizeForAsyncLoading = 131072
s.PriorityAsyncLoadingExtraTime = 20.000000
s.ProcessPrestreamingRequests = 0
s.RandomizeLoadOrder = 0
s.StreamableDelegateDelayFrames = 1
s.TimeLimitExceededMinTime = 0.005000
s.TimeLimitExceededMultiplier = 1.500000
s.UnregisterComponentsTimeLimit = 1.000000
s.UseBackgroundLevelStreaming = 1
s.WarnIfTimeLimitExceeded = 0
sg.ShadowQuality = 1
sg.ShadowQuality.NumLevels = 2
sg.TextureQuality = 1
sg.TextureQuality.NumLevels = 2
t.FPSChart.ExcludeIdleTime = 0
t.FPSChart.InterestingFramerates = 30,60,120
t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding = 1.000000
t.FPSChart.OpenFolderOnDump = 1
t.FPSChart.RoundFPSBeforeBinning = 0
t.HitchDeadTimeWindow = 200.000000
t.HitchFrameTimeThreshold = 60.000000
t.HitchVersusNonHitchRatio = 1.500000
t.IdleWhenNotForeground = 0
t.MaxFPS = 0.000000
t.SlowFrameLoggingThreshold = 0.000000
t.TargetFrameTimeThreshold = 33.900002
t.TickComponentLatentActionsWithTheComponent = 1
t.UnacceptableFrameTimeThreshold = 50.000000
t.UnsteadyFPS = 0
tick.AllowAsyncComponentTicks = 1
tick.AllowAsyncTickCleanup = 1
tick.AllowAsyncTickDispatch = 0
tick.AllowConcurrentTickQueue = 1
tick.AnimationDelaysEndGroup = 1
tick.DoAsyncEndOfFrameTasks = 0
tick.DoAsyncEndOfFrameTasks.Randomize = 0
tick.HiPriSkinnedMeshes = 1
tick.LogTicks = 0
tick.ShowPrerequistes = 1
vr.AllowMotionBlurInVR = 0
vr.Debug.bEnableDevOverrides = 0
vr.DebugCanvasInLayer = 0
vr.EnableMotionControllerLateUpdate = 1
vr.HiddenAreaMask = 1
vr.InstancedStereo = 0
vr.MobileMultiView = 0
vr.MobileMultiView.Direct = 0
vr.MonoscopicFarField = 0
vr.MonoscopicFarFieldMode = 1
vr.MultiView = 0
vr.StereoLayers.bMixLayerPriorities = 0
 
Last edited by a moderator:
Yep you should.

with a new mod installed, Pc version has good frame pacing now using the Direct X 12 renderer , I am happy now. Apparently maxing LOD and effects above the game's max values and limiting fps to 40 instead of 60 or above with RTSS overlay fixes it, weird.

So LEGEND67 LEGEND67 are you going to get the PC version soon?
Is it out now kek not following news on gaming due to offline college
 
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