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True indeed, darker gamma.
I played around with code vein UE4's texture streaming in the engine.ini file, I am quite satisfied with making the textures all loaded up instead of streaming:
[SystemSettings]
r.Streaming.MipBias=-15 ;
r.MipMapLodBias=-15 ;
r.MSAA.CompositingSampleCount=0
r.SkeletalMeshLODBias=-2 ; increase character LOD
r.Streaming.PoolSize=0 ; pool size unlimited
r.Streaming.MaxTempMemoryAllowed=2024 ;
r.Streaming.HiddenPrimitiveScale=1 ; assets at full resolution
r.Streaming.UseAllMips=1 ; remove any resolution requirements for mips
r.Streaming.Boost=1024
r.DetailMode=2
r.TextureStreaming=0
r.Streaming.FullyLoadUsedTextures=1 ; game default = 0
r.Streaming.HLODStrategy=2 ; forces all LOD mips to be loaded
what kind of coding is that?