E3 Next Tales Game Is Tales Of Arise

Saw new Alphen trailer:
 
Read Game Informer's hands on preview:

The hands-on demo didn’t offer much in terms of story or character personalities, outside of allowing us to see protagonists Alphen and Shionne bickering. The demo did, however, highlight part of the game’s third region called Elde Menancia, which looked more rural, focusing on nature’s beauty with forests, streams, and even a hidden waterfall for good measure. The demo took place about 10-20 hours into the main story, when you finally have all your party members.


What stuck out about the world to me – outside of the breathtaking watercolor-like aesthetics – was just how much is hidden off the beaten path to discover. From items such as ores for crafting to ingredients for recipes, there always seemed to be a reward for taking the time to explore. This includes stumbling upon special treasure chests, where I found valuable materials, such as accessories and better weapons. At one point, I came across a small farm with cows, pigs, and horses grazing, and of course, the cows provide milk to use in cooking recipes. Yes, cooking is back. Bandai Namco said it will talk about this feature more at a later date, but so far it looks like what we’ve come to expect from these types of systems, offering stat boosts in battle, like giving you more attack power for a certain duration.

The controls are a little different than previous games and it did take me a few battles to acclimate to them. Your regular attacks are executed using the right bumper, while all your artes are on the face buttons. The right trigger acts as your defend/evade. If you time your evade/guard just right, you perform a perfect evasion/guard, nullifying any damage and giving you the opportunity to counterattack by pressing attack.


You have two things to keep track of as you fight: AP (artes points) and CP (cure points). The former is all your special, damage-inducing attacks, while the latter is your support and healing artes. New to this entry is boost strikes –potent, one-hit kill co-op attacks – that can be executed once you fill a gauge up through combat. These are more likely to occur at low enemy HP and higher combo counts. In addition, every character also has their own unique boost attack, which you can use in battle with the d-pad. Filling up a boost gauge, which charges over time and by landing attacks and counters on enemies, enables you to activate these.

I was impressed with how smooth the controls felt, the variety of attacks at my disposal, and the satisfaction that comes from delivering those satisfying cinematic special moves. The battlefield remains chaotic, which means it can also be hard to keep track of where everyone is when the action heats up. Four total party members can be on the field at once, with two others in the support spots. At any given time, you control one character, but can swap to others in an instant. You can also play around with the party tactics, which allows you to focus your members on attacking, healing, or taking the default, balanced approach.

Party members all have something different to offer in terms of their playstyles, and each one has their own special perk and boost attack. I played the demo multiple times using various party members, and my strategy shuffled depending on who I controlled, offering a new and exciting feeling to how battles played out.

The high action and flashy moves have always been fun in the Tales series, but the core strategy has certainly revolved around combos and special moves. As you can see with the different characters and their abilities, there appears to be much more to think about on the battlefield than mashing buttons at opportune times. From what I played, the addition of boost attacks alongside character perks really changed how I thought about battles.


It all came together for me in a boss battle against a giant mantis, where I realized I had to study my enemy for success. Bigger foes now have weak points you can target to take them down faster, and this is essential in boss battles. With the left bumper, you can swap to different targets on the enemy’s body, and the weak points will usually have an orange glow to draw your eye. Attacking these orange cores and breaking them immediately downs an enemy, making them take increased damage from your strikes, so it’s smart to also use boost attacks during these windows. Combos also have diminishing returns if you repeat the same arte multiple times for four actions. This forces you to try different combinations and not rely on the same tactics.
 
New Trailer is up, Shionne:
 
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Putting the stream youtube link here, will be live soon:
 
Opening animation:
 
Opening Song Lyrics:

I want to feel your heart right now
You are the place my only hope
Oh I’m barely breathing and beaten to the ground
But each and every time
We all stand up

Stop lying to yourself and be true to yourself and then maybe
We both can exceed destiny
So let’s shout it out
You might feel alone
But I’m right by your side
Just like the flowers that bloom and fall
Repeat over and over again
Keep the flame alive
I want to feel your heart right now
You are the place my only hope
I know…
We can one day

We spark like flowers in the sky
No matter where I’m by your side
I know…
You and I
Let’s grind our souls and wield together
Can you feel my heart beat?
So take my hand to new tomorrow
Don’t hold back and let it be
You give me strength and keep brave to dive in darkness
Let’s burn yeah light it up
Spark just like HIBANA
Light up our HIBANA
 
New Law trailer is up:
 
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