PlayStation Official Translated title of Trails Of The Beginning is: Trails Into Reverie

The return of Rean and the rest of the Cold Steel crew.
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Saw new trailer:
 
You know things are getting serious when a mask person appears.

True. though probably this time, the mask guy is not evil or at least neutral...
 
They just posted a lot of stuff, translated by Gematsu:

■ Key Visual: The Miserable Sinners

The Legend of Heroes: Hajimari no Kiseki


■ Characters

The Legend of Heroes: Hajimari no Kiseki


C (voiced by ???)

“This matter seems to be much more entertaining than I thought.”

The Legend of Heroes: Hajimari no Kiseki


A knight who hides his face with a full-cover mask and excels in battle with his excellent swordplay.

Although he has the same name as the leader of the “Imperial Liberation Front,” a terrorist organization that once triggered a civil war, his outfit and weapon are different, making his true identity one shrouded in many mysteries.

Under the command of former governor general Rufus Albarea, who governed Crossbell during its occupation by the Empire, he seems to be singlehandedly investigating the disquieting moves of the Imperial Defense Force.

Swin Abel (voiced by Gakuto Kajiwara)

“We don’t kill people. If that’s OK with you, then you can hire us.”

The Legend of Heroes: Hajimari no Kiseki


A boy who was once operated as an “assassin.”

He has two unique swords of different lengths, and fights at precise close-range combat depending on the state of battle.

He has a cool personality and is highly practical, but is often under the thumb of his companion Nadia, whose behavior always causes him worry.

A certain incident led him to break free from the organization where he was known as an “assassin,” and now he and Nadia spend their days fleeing their pursuers.

The Legend of Heroes: Hajimari no Kiseki


Nadia Rayne (voiced by Manaka Iwami)

“Swi and Na may just be the strongest combination after all~!”

The Legend of Heroes: Hajimari no Kiseki


A girl who worked with Swin as an “assassin.”

She carries various weapons hidden in her big stuffed animal, and exhibits excellent ability in mid-to-long range combat.

Although she always speaks unenergetically and without motivation, she has excellent analytical abilities and is skilled at tricking enemies with her cute appearance and acting prowess.

During their days on the run after escaping the organization together, Nadia and Swin were asked by a certain someone to transport a strange suitcase, but…

The Legend of Heroes: Hajimari no Kiseki


The Legend of Heroes: Hajimari no Kiseki


The Legend of Heroes: Hajimari no Kiseki


Lapis Rosenberg (voiced by Azumi Waki)

“That’s right—I’m a proud Rosenberg doll. You guys must have quite the sharp eye to be able to tell.”

The Legend of Heroes: Hajimari no Kiseki


A small doll made by Rosenberg Studio with the appearance of a human girl.

She has her own personality and can operate independently, but for some reason has lost all memory about herself.

She is proud to be a Rosenberg doll and always acts with elegance in mind, but can also be a bit awkward at times.

She decides to work with C and Swin, who she encounters in the midst of a certain incident, in order to restore her forgotten memories and learn who she is.

The Legend of Heroes: Hajimari no Kiseki


The Legend of Heroes: Hajimari no Kiseki


■ Keywords

3 and 9


An adventure novel that became a bestseller in many countries.

The story is that of an assassin boy, “Sword of 3,” and his partner girl, “Sword of 9,” who betray their organization and attempt to escape.

This novel that depicts the life of the two assassins has many fans across all ages and genders, but the mystery of its “unknown author” is also one of its talking points.

Among its avid readers, there are plausible rumors that the novel was published in various countries in place of a wanted poster in order to capture the people that protagonists were modeled after.

■ Cross Story System

A new Trails story will unfold while switching between three protagonists.


The Legend of Heroes: Hajimari no Kiseki uses the series’ first “Cross Story” system, allowing you to progress through the story while freely switching between the three protagonists, Rean, Lloyd, and C.

Routes are divided by chapters, and you can freely switch between routes from the menu screen.

Significant story developments will occur as you progress to the end of each route in the chapter, allowing you to progress to the next chapter.

The Legend of Heroes: Hajimari no Kiseki


Event scenes change with each route!

Even if in the same location, depending on the route you select, the time of the day or the time in the story may differ, presenting different situations to obtain different information.

In scenes where each route’s characters just miss running into each other, how the event scene plays out will differ depending on the route.

In one route, the characters may be investigating a mystery, while in another route, the story progresses with the mystery already revealed. This sort of thing can only be realized by the “Cross Story” system, so please look forward to the original scenes and story developments of this game.


The Legend of Heroes: Hajimari no Kiseki


The Legend of Heroes: Hajimari no Kiseki


The Legend of Heroes: Hajimari no Kiseki


Reliable companions and guest characters appear one after the other in each route!

In each route, a countless number of reliable companions will appear to help out the protagonists, including Rixia Mao in Lloyd’s route.

And in addition to guest characters deeply involved in the story, there may even be a special system that allows you to freely form a party of the companions you encounter in each route…?

The Legend of Heroes: Hajimari no Kiseki


The Legend of Heroes: Hajimari no Kiseki
 
New Kondo Interview by Gematsu:

When did the planning for The Legend of Heroes: Hajimari no Kiseki‘s scenario begin?

Toshihiro Kondo:
“We started thinking about it little by little during the development of Trails of Cold Steel IV. As we started to think about the next installment in the Trails series, Hajimari no Kiseki took shape from the desire to make a game in which Crossbell—the setting of Zero no Kiseki—has achieved independence.”

Hajimari no Kiseki is looking to be similar to The Legend of Heroes: Trails in the Sky the 3rd. Is this being seen as an opportunity to bring in content that may have been cut from it, or is the game going to focus primarily on content based on topics that have come up in more recent titles?

Kondo:
“While this is certainly a fan service aspect, the volume of the main story is quite hefty compared to the 3rd. The amount of text in the main scenario for Hajimari no Kiseki is about 80 percent of Trails of Cold Steel IV, so rather than identical to the 3rd, we want you to think of it as something more like ‘a new title with the 3rd-like components.’ New characters that are planned to appear in future titles in the Trails series will also debut in Hajimari no Kiseki.”

—We’ve heard that the in-game book series “3 and 9” will have ties to Hajimari no Kiseki. Are there other books in the Trails series that players should brush up on before Hajimari no Kiseki releases?

Kondo:
“While you definitely want to go over ‘3 and 9,’ you may also want to review ‘Carnelia.'”

—It sounds like Hajimari no Kiseki is going to have a monster-sized cast. What has coordination been like with a cast this large, both in terms of game development and in terms of planning with voice actors?

Kondo:
“With the many characters that have already appeared in the series, casting didn’t present much in the way of issues. However, working the characters into the script was difficult. Since over 50 characters can join the party, there is a very large number of characters at any rate. By the way, the dialogue between party members after a linked battle victory changes depending on the members, and quite a few specific members-only dialogue is also being prepared. We’re doing it all with both stress and enjoyment, so please look forward to it.”

—The series is expected to move eastward to Calvard and beyond after Hajimari no Kiseki, but will some of the currently unseen regions in the northwest, such as Jurai, North Ambria, and Remiferia be left to side or parallel content as seen in The Legend of Heroes: Akatsuki no Kiseki?

Kondo:
“We’ve not yet decided. Since the stage is set to extend to the east of the continent, many new areas will be introduced. We’ll figure out how to depict and handle each in time, but we think an Akatsuki-like approach is interesting and something to think about in the future.”

—Falcom games are notorious for their delayed releases in the west. Zero no Kiseki and Ao no Kiseki, for example, never made it out in English. With the PlayStation 4 versions on the way, are there any plans to release those titles in the west? How about Ys IX: Monstrum Nox?

Kondo:
“I very much regret that we were unable to release Zero and Ao [in the west]. I think that releasing on PlayStation 4 will lead to an opportunity to release these games in North America and Europe. As for Ys IX, preparations are currently underway for release [in the west].”

—With the release of Zero no Kiseki and Ao no Kiseki for PlayStation 4, the Trails in the Sky series will be the only games in the mainline Trails series not playable on PlayStation 4. Given that they were re-released for PlayStation 3, do you plan on making these titles available for PlayStation 4 as well? Is there any hope of playing the PSP-only Nayuta no Kiseki on a modern console?

Kondo:
“Both users who own modern consoles and platform holders often request Trails in the Sky, so I have some homework to do. Personally, I’d like to recreate everything in 3D. Nayuta‘s gameplay is also extremely well received, so I think it would be a waste to bury it as a PSP-only title.”

—During the shareholder meeting in December, you brought up working on an in-house game engine. What was behind the decision to make a new engine entirely instead of using something like Unreal Engine 4?

Kondo:
“We considered Unreal Engine as an option at first. For the Trails of Cold Steel series, we used an external engine, and it was good enough when we just started working on the series, but as development and the series advanced, there were some incompatibilities with our game plan. For example, in the Trails of Cold Steel series, a large number of unique models are displayed during events, but the engine isn’t suitable for that sort of thing. The staff proposed that, if we move forward on that condition in the future, we would be better off with our own engine. Each [engine route] comes with its own benefits and inconveniences, I don’t think it’s a discussion of which one is superior.”

—The staff interview page on Falcom’s official website has a new sound creator listed on it that has joined the company in 2019. Have we heard any of the music he’s been involved with in any of the company’s releases yet?

Kondo:
“A good observation, but his work has yet to show up.”

—Fans of Falcom games have been growing immensely in the west in the past few years. What kind of effort has there been to get the feedback of English-speaking fans, and how much has this growing audience impacted business decisions within the company?

Kondo:
“I have actually had more opportunities to exchange information with distributors, media, and users in North America and Europe over the past few years. I’m happily surprised because we haven’t had these opportunities in the past. These days, sales in North America and Europe are extremely important to Falcom, and are often brought up on the agenda when discussing possible title selection and content. I think it’s a very good thing.”

—Before we go, is there anything else you would like to say to our audience or to fans of Falcom games in the west?

Kondo:
“Thank you for your interest in Nihon Falcom games. Falcom will celebrate its 40th anniversary next year. Falcom has been carefully crafting game content for 40 years, and we believe that’s what has led us to today. You all may have only learned about our content recently, but we want to keep delivering carefully crafted game content as we always have been in the future, so we hope you’re in it with us for the long run.”

—Thank you for your time, Mr. Kondo!
 
Game will launch for PlayStation 4 on August 27 in Japan.

More stuff translated by Gematsu:

Variant Age

A super powerful attack and HP / BP recovery that can be activated when there are five or more members in your party.

Build up the gauge by destroying objects on the field.

By growing the gauge, it can activated up to three or four times in a single battle.

Its effect increases depending on the number of participants (up to 10).

Characters

  • Arios MacLaine (voiced by Toshiyuki Morikawa) – Lynn, Scott, and Aeolia as well. Mainly active in Crossbell.
  • Rixia Mao (voiced by Rina Sato) – She is aspiring to become an artists. While mainly active as a party member, she devotes herself to her dream.
  • Zeit (voiced by Osamu Ryutani) – His disguise takes the form of a dog.
  • Ilya Platiere (voiced by Yuu Asakawa) – Plays a bigger role than in The Legend of Heroes: Zero no Kiseki and Ao no Kiseki.
  • Matteus Vander (voiced by Rikiya Koyama) – Involved with Rean in a different way than Aurier.
  • Aurier Vander (voiced by Yukana) – Strong and scary-looking.
  • F. Novartis (voiced by Mitsuaki Madono) – Vita Clotilde as well.
Members of the Society will also appear, and unexpected developments between characters that appeared in the past may also come to light.
 
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