Old, but this looks like a cool Donkey Kong Country fan game

It looks very, very nice. Have to wonder one thing though. How did you assemble those foregrounds? Because I've looked at sprite sheets and maps and it seems like assembling Donkey Kong Country graphics is extremely difficult, if not nigh impossible, yet the screens you show seem to have little if any cut off. That's impressive.
 
New animal buddy as well? Major kudos to that.

I have to ask one thing though... what of the GBA version specific content? Like that extra world from DKC 3 GBA, Kerozene or Kroctopus? Going to add in those?

I was looking at the DKC for Game Boy Advance: DKC1, DKC2 and DKC3.
But the stages are the same as the SNES DKC series. So, are discarded because I'm using the maps of the DKC 1, 2, 3 from Snes.

Well, from Game Boy Color:

DKC1 - The stages are the same as the SNES / is discarded

Donkey Kong Land 1 - The stages are all different from DKC's for snes! / surely want to use it, remastering the graphics

Donkey Kong Land 2 - The archetype is different, but the stages elements are the same as the SNES / is discarded

Donkey Kong Land 3 - The archetype is different, but the stages elements are the same as the SNES / is discarded

For in view of this, which will be able to use maps from Donkey Kong Land 1 (if i get the sprites).

Well, on Kerozene and Kroctopus, we will study the use of them in the game.
 
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It looks very, very nice. Have to wonder one thing though. How did you assemble those foregrounds? Because I've looked at sprite sheets and maps and it seems like assembling Donkey Kong Country graphics is extremely difficult, if not nigh impossible, yet the screens you show seem to have little if any cut off. That's impressive.

Thanks!
The engine we use to afford it, we can use as layers in Photoshop. This feature uses a parallax system.
http://en.wikipedia.org/wiki/Parallax

It is a very interesting visual feature that gives an impression of depth. So what we do with Photoshop is to apply a little blur in backgrounds and foregrounds graphics (sorry my bad eng, I hope you have understood)
 
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lol, the game tittle was incorrect!
"Donkey Kong Country 4: The Kong's Returns"

Now the title will be:
"Donkey Kong Country 4: The Kongs Return"
 
Engine updates:
First Buddy added (Rambi)
Mobile Tire
(This mobile tire engine is not yet complete)
Rope swinging
[media]http://www.youtube.com/watch?v=mqjMeHkzVUI"]http://www.youtube.com/watch?v=mqjMeHkzVUI[/media]
 
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It looks very nice.

However, one thing I wonder... how are you going to have the animal buddies from all three games in? Because in the first game you rode them, but you transformed into them in the second two. Will the Kongs ride them all, or will they act like in their respective games?
 
It looks very nice.

However, one thing I wonder... how are you going to have the animal buddies from all three games in? Because in the first game you rode them, but you transformed into them in the second two. Will the Kongs ride them all, or will they act like in their respective games?

Yes, we all buddies! The rest of your question I did not understand, forgive my English =(

Here, another video:
Floating in water barrel
Complete cylinder engine
Balance on the cylinder
Static Tire and all kongs in Rambi

[media]http://www.youtube.com/watch?v=rtZA80EBTmU"]http://www.youtube.com/watch?v=rtZA80EBTmU[/media]
 
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It looks very nice.

However, one thing I wonder... how are you going to have the animal buddies from all three games in? Because in the first game you rode them, but you transformed into them in the second two. Will the Kongs ride them all, or will they act like in their respective games?

Yes, we all buddies! The rest of your question I did not understand, forgive my English =(

To try and help you understand what he meant...

In DKC2 and DKC3, you could jump into Animal Barrels, and transform into the animal and actually control them, instead of riding on them. Will this feature return in your (might I say, awesome) game, or will the Kongs only be able to ride animal buddies?
 
"In DKC2 and DKC3, you could jump into Animal Barrels, and transform into the animal and actually control them, instead of riding on them."

We do this in our game!
 
Oh, okay. So basically it acts like it does in the original game the specific animal buddy is from.

I'd say the option to either ride or transform into an animal buddy will be available. Except for maybe the few that were designed purely for riding/transforming. But for guys like Rambi, Squitter and Squawks, it would be both. (Is that how you spell it? "Squawks"?)
 
All systems and elements of DKC series will be present in our project.
Working on Winky Buddie system, here a preview:
222.jpg
 
WInky added to engine:
[media]http://www.youtube.com/watch?v=Uoj1St2NQQc[/media]
 
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