Paper Mario Comic - FINAL TOPIC

Uh, is that a good evil or a bad evil? If bad, then why's it bad? *shifty eyes*
It doesn't suit PM at all.
Uhhh... the font I downloaded is SUPPOSED to be the actual font you see in Super Paper Mario:

5897-468x-super-paper-mario--20070405094823997.jpg


Also, random title image added to first post.
Oh, it's just a normal font when I look at it...
Whoops, my bad then, I still need to embed the font into the actual SWF so that there's no need to download a font. Thanks for letting me know about that, it's hard to tell when stuff like that's going to happen on your own computer.

Also, awesome link Dolphin, that's definitely going to help out in the future.
thanks
 
This thing is really looking good Dan.
 
Let's hope I can get some more stuff up and running over the weeked. *goes off to start coding battle sequence without planning, heh*
 
Alright, I've started work on the battle, so here's a random "In Progress" example:

Code:
http://filesmelt.com/dl/PaperMarioComic_Project_Battle02.swf
I have to make this code because if I don't, media tags are wrapped around it. Either way, I can't paste this and have it as a clickable link.

For the controls, you just choose a button for starters, and then you'll perform that action. With the jump, if you click right as you land on Bowser's head, you'll do a double jump. With the hammer, once Mario pulls out the hammer, click as fast as you can to charge up your hammer attack! (There's a time limit, if you don't charge it up fully, you'll just do a standard hammer attack). The mushroom just has Mario eating a mushroom at this point, but it will heal you, obviously. Bowser just stands there and cops abuse, but I'm working on him soon.
 
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Awesome. The only thing is that Mario get's high off the shroom and freezes, not allowing any other options.
 
Awesome. The only thing is that Mario get's high off the shroom and freezes, not allowing any other options.
Heh, yeah, I realised that once I uploaded it and quickly fixed it. Mario's jumping needs to go a bit faster as well, and I'm going to have to put up some form of in-game tutorial that explains the actions to the user, but is also skippable to those who just want to play it again.

Action commands? Nice!
Why thank you dear SMF!
 
Hammer takes too long to activate after he walks over to Bowser. Then the actual hammer smash goes to fast as well.
Maybe you can't click fast enough? *shifty eyes*

I was going to muck around with that too. The main thing is the code works, I guess, heh. As for hammer smash, I'm gonna guess you mean the regular one. I'll try extending it out.

RANDOM EDIT UPDATE:
Story is basically set in stone now. The simple storyline is Mario, Luigi and Peach are out on a generic picnic or something. They stumble upon this weird looking object, and of course, Bowser just happens to be passing by and ends up wanting that weird looking thing too (Which I will be calling the "Thingy-ma-dooma-whacky"). You basically have one of four options to take from here:

-Fight Bowser to keep the thingy-ma-dooma-whacky
-Throw the thingy-ma-dooma-whacky away REALLY FAR
-Push the big red button on it
-Throw it at the ground and crush it to bits

Fighting Bowser will obviously initiate a battle, which is what I'm currently working on.

Throwing it far away will see Bowser desperately chasing after it. The scene cuts away to Bowser finally catching up to the thingy-ma-dooma-whacky, except he's found himself in a completely different world (Bitlands from SPM). The object makes him super-sized, however (all that hard work paid off!), and Bowser notices a castle whilst giant. He decides to go and crush this new kingdom and take control of the castle, but of course, there are defensive systems in his road.

Pushing the big red button will cause it to pop open. A ticket for four to some super dooper cruise will be found. Everybody becomes super happy and it cuts to everybody hopping off a boat or something, in a busy town. Security then pulls up and demands that the four heroes get taken into custody because they are "potential threats". Peach gets angry and decides to have a word with one of the security guards, only to be pulled into an interview room where she must use her wit and smarts to convince security that she's not only the Princess of the Mushroom Kingdom, but that her friends are safe as well.

Throwing it at the ground turns out like this. Luigi wants to be the one to crush it, so he throws it down and stomps on it. A big puff of smoke appears as Luigi stands on it, and all of a sudden, he's vanished. He now finds himself in some form of arena, where he has to undergo three challenges to not only impress the crowds that are watching him, but to also escape the strange world.

Sound like fun? I think it will be decent for a small little project, and also be pretty challenging to whip up. I've got about 3 weeks left I think. Eep. Hopefully I'll get that battle wrapped up soon tomorrow, and start on something else like the Bowser one. The Peach one should be simple, I just need to write the text. The Luigi one will be a bit like the Bowser one. Hopefully I can get them all done. If not, I'll probably scrap the Bowser one, heh.
 
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Lookin' good NintenDan! Just fix the little bug with the Mushroom (eat and no more options, I presume you've already fixed that though) and add some sound effects. Possibly a 'hurt' animation for Bowser when he is hit b the Hammer, too. I can't seem to get the Action Command for jumping, heh.

I sure hope you get everything done, I'd like to see all the different story lines!
 
Lookin' good NintenDan! Just fix the little bug with the Mushroom (eat and no more options, I presume you've already fixed that though) and add some sound effects. Possibly a 'hurt' animation for Bowser when he is hit b the Hammer, too. I can't seem to get the Action Command for jumping, heh.

I sure hope you get everything done, I'd like to see all the different story lines!
Well, did lotsa work on the Battle scene, so I'm having a short break now and will start on the actual opening storyline later tonight, seeing as that's mostly just text. Once that's pretty good, I'll give you an example of the text controls in further detail.
 
Okay, let's all give this a shot.

Code:
http://filesmelt.com/dl/PaperMarioComic_Project_Battle09.swf

The only thing missing is the death animations, pretty much. Bowser has 100 HP, in case you're curious. Give it a whirl anyway and tell me if you get any errors that prevent you from playing.

Also, if you win or lose, some text will flash up quickly. I'll animate death animations soon.
 
NintenDan, Bowser's punch is supposed to be powerful. I know that. But I think it's a little TOO powerful. 26 HP each hit if you mess up the action command? That's more than half of Mario's HP gone in one hit. Sounds a bit much. If Bowser uses the move three times in a row, whether you use Mushrooms or not Mario is FINISHED. I found it difficult to time the hammer defense since Bowser pauses for quite a while and during this you cannot hit him, and than suddenly lunges forward. You have to be quite precise with the action command to get it right, and you need to time it a bit early.

Also, the HP doesn't quite scroll all the way off the screen, the bottom of it sits at the very top. You may wanna fix that by either making it permanently visible or removing it from the screen completely.

Other than that, I think it's pretty good! Some sound effects and music would probably finish it off.
 
NintenDan, Bowser's punch is supposed to be powerful. I know that. But I think it's a little TOO powerful. 26 HP each hit if you mess up the action command? That's more than half of Mario's HP gone in one hit. Sounds a bit much. If Bowser uses the move three times in a row, whether you use Mushrooms or not Mario is FINISHED. I found it difficult to time the hammer defense since Bowser pauses for quite a while and during this you cannot hit him, and than suddenly lunges forward. You have to be quite precise with the action command to get it right, and you need to time it a bit early.

Also, the HP doesn't quite scroll all the way off the screen, the bottom of it sits at the very top. You may wanna fix that by either making it permanently visible or removing it from the screen completely.

Other than that, I think it's pretty good! Some sound effects and music would probably finish it off.
Thanks for the feedback! I wanted to get most of it done this weekend, with just a few things to tidy up, and this is the kind of stuff I was expecting. Better it get pointed out than not get pointed out at all. Oh, and yeah, I made his punch that powerful just so I could quickly test if I could die and forgot to reduce it, whoops.

With the punching and the flames, I can make the delays quicker. Right now I've got it so that the delays are actually random (from 0.2 to 1.2 seconds, I think. Well that's what it's supposed to be). That was just to make dodging harder, by I should be able to reduce it down so there's a 1 second maximum wait.
 
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