they could pull a legend of heroes to pull over story choices.
Indeed.
----------and they confirmed Tifa's Ferris wheel
PLOT date lol
The Gold Saucer appears in the newly released trailer, but will players be able to enjoy the much-anticipated date scene on the Ferris wheel too?
Nomura: “Naturally, this is one of the major highlights of Gold Saucer, so it is included in the game. Please look forward to how it will appear in
Final Fantasy VII Rebirth, with its high-resolution visuals.”
-------------------Mini games galore lol
And speaking of mini-games, we got a fun glimpse of Gold Saucer and its own mini-games. How do the Final Fantasy VII Rebirth versions of these differ from the original’s?
Hamaguchi: “I think there are a lot of fans who point to the number and variety of mini games as one of the draws of the original
Final Fantasy VII, but for
Final Fantasy VII Rebirth we have gone all-out and created a huge number of mini games on a scale that surpasses even the original! Many of these mini games can be experienced in the main story, but we also have lots of unique games and challenges that appear as part of the side stories you can find as you explore the world map. There might well be players who get so caught up in all the fun mini games that they find they aren’t making progress in the main story…”
Gold Saucer is another iconic locale that players will be eager to visit. How have you approached redesigning this amusement park?
Hamaguchi: “Players will first visit the Gold Saucer in the middle section of the game but are then free to come back to it at any time they like. In order to create that motivation to make them want to come back, we designed the park to provide a changing and ever more wonderful experience with each visit, so new mini games are added, and harder difficulty modes are unlocked as the main story progresses, giving you even more to do there. It is not just the mini games either, and the parts of the Gold Saucer seen in the main story have also been fully remade and upgraded too, so you can expect great things from it.”
The trailer also shows moments of the party exploring lush exterior open areas. How do those larger areas work within the context of gameplay and story?
Hamaguchi: “Once the team leaves Midgar, Cloud and the team’s major objective
Final Fantasy VII Rebirth is to follow and track down Sephiroth across the expansive world they find themselves in. We’ve put a lot of emphasis on exploration-focused game design with this title as we wanted to create that feeling of going on a journey while traveling around the world in pursuit of evidence of Sephiroth’s movements.”
Now you’re several years into remaking iconic locations of Final Fantasy VII and with Final Fantasy VII Remake being so successful, do you feel less pressure to match fan expectations when reimagining beloved areas and moments?
Hamaguchi: “As
Final Fantasy VII Rebirth will take players to various locations across the whole world, we needed to re-create the massive
Final Fantasy VII world map that would also incorporate places such as towns and dungeons within itself. To do this, we dug deeply into the feeling of each different region and reflected that in the graphics, creating areas that look and feel quite diverse. On top of that, we designed chocobos unique to each region that have their own abilities (e.g. mountain chocobos that can climb sheer cliffs and sky chocobos that can fly etc.), so players will need to utilize their chocobos to fully explore each area. I hope players have a lot of fun with this aspect of the exploration!”
Final Fantasy VII Remake offered new interpretations of classic locations and moments, as well as entirely new ones that enriched the game. Is there a similar balance for Final Fantasy VII Rebirth?
Kitase: “As with the previous game, we have strived for the right balance between old and new scenes in
Final Fantasy VII Rebirth, but we also tried to take on more new challenges than we did in
Final Fantasy VII Remake with some of the new scenes. I am confident these new scenes will be wildly enjoyable for fans and newcomers alike.”
------------------Vast World Map niice!
What is the function of the world map in Final Fantasy VII Rebirth?
Hamaguchi: “The world map is vast and expansive, so not all of the locations on it will be used in the main story alone. In fact, volume wise, the amount of side content in
Final Fantasy VII Rebirth is nearly double that of the main quest content. Players who want to enjoy
Final Fantasy VII setting on an even deeper level can explore all the corners of the world, discovering many different and exciting experiences such as new stories, battles, and mini-games to play. It will also be possible to return to any of the regions in the world even after the main quest moves on from that area, so you don’t have to worry about leaving things behind or unfinished.”