What do you think of in-game banking systems that let you exchange currency for cash shop money?

stone_player

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I’ve been looking at how some MMOs handle banking. One system I came across works like this:
  • Banks are available in every city.
  • Players can store items safely in vaults.
  • They can also exchange in-game currency for cash shop currency through the same interface.
The idea is to make it simple and helpful for all players – no need to leave the game to buy premium currency, and no complicated steps.

We’re also building something along these lines in Warvox with our small team, so I’m especially interested in how this kind of system feels from a player’s point of view.

I’m curious: has this worked well in other MMOs you’ve played? Does it make cash shop feel more integrated or does it encourage pay-to-win? Also, do you prefer having separate banks for storage vs. currency exchange, or does combining them make sense?

Just looking for general thoughts on this type of design.
 
I think a one stop shop for all things is a nice way, most people are impatient these days so they would like that. Unlike the games I grew up in when you had to move all over town for different stores lol.
 
I think a one stop shop for all things is a nice way, most people are impatient these days so they would like that. Unlike the games I grew up in when you had to move all over town for different stores lol.
I loved the old scattered shops too, it gave cities character, but these days I just want to offload my junk, quickly check the exchange rate, and get back to the dungeon. Warvox putting the vault and currency swap in the same bank window feels like the perfect balance. No shady third party sites, no alt tabbing, just a clean one stop that respects my time.
 
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